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4 total messages Started by Skybuck Flying Sun, 24 Jul 2005 02:24
Doom 3 Resurrection of Evil: How to activate other artifact powers ?
#93706
Author: Skybuck Flying
Date: Sun, 24 Jul 2005 02:24
16 lines
1398 bytes
Hi,

After defeating the second boss the artifact is loaded with berzerk mode I
think...

But how to activate it ?

Are all artifact powers activated at the same time ?

Or is there a special key for it or something ?

When I press Q for artifact and hit the mouse button all I notice is the
"slow time" mode... etc ???

Bye,
  Skybuck.
Re: Doom 3 Resurrection of Evil: How to activate other artifact powers ?
#93712
Author: Scott Amspoker
Date: Sun, 24 Jul 2005 16:16
22 lines
1407 bytes
"Skybuck Flying" <nospam@hotmail.com> wrote:

>Hi,
>
>After defeating the second boss the artifact is loaded with berzerk mode I
>think...
>
>But how to activate it ?
>
>Are all artifact powers activated at the same time ?

Yes.

Keep in mind that berzerk mode affects only your fists so you need to
switch to fists to enjoy the benefits.  It would be nice if the game did
that automatically just like picking up a berzerk powerup, but while
solving one gameplay annoyance it would probably create a new one.

-- 
sda_mail         Scott        |  Yields over 30 blasts or
@comcast.net     Amspoker     |  80 gentle honks per charge!
^ my email                    |  
Re: Doom 3 Resurrection of Evil: How to activate other artifact powers ?
#93713
Author: Raymond Martineau
Date: Mon, 25 Jul 2005 00:07
27 lines
1911 bytes
On Sun, 24 Jul 2005 10:16:07 -0600, Scott Amspoker <see_sig@nospam.com>
wrote:

>"Skybuck Flying" <nospam@hotmail.com> wrote:
>
>>Hi,
>>
>>After defeating the second boss the artifact is loaded with berzerk mode I
>>think...
>>
>>But how to activate it ?
>>
>>Are all artifact powers activated at the same time ?
>
>Yes.
>
>Keep in mind that berzerk mode affects only your fists so you need to
>switch to fists to enjoy the benefits.  It would be nice if the game did
>that automatically just like picking up a berzerk powerup, but while
>solving one gameplay annoyance it would probably create a new one.

Not a critical problem - Berserk (at least in classic Doom 3) seemes to
render the player invincible.  

Basically, it's best to treat fisis as a new pickup for an ultra powerful
weapon.  This will result in Berserk behaving in the same manner as normal
weapon pickup.  
Re: Doom 3 Resurrection of Evil: How to activate other artifact powers ?
#93714
Author: Skybuck Flying
Date: Sat, 30 Jul 2005 01:43
41 lines
2461 bytes
"Raymond Martineau" <bk039@ncf.ca> wrote in message
news:hg88e1lot2krp398ntih38hfsqpd0mvri8@4ax.com...
> On Sun, 24 Jul 2005 10:16:07 -0600, Scott Amspoker <see_sig@nospam.com>
> wrote:
>
> >"Skybuck Flying" <nospam@hotmail.com> wrote:
> >
> >>Hi,
> >>
> >>After defeating the second boss the artifact is loaded with berzerk mode
I
> >>think...
> >>
> >>But how to activate it ?
> >>
> >>Are all artifact powers activated at the same time ?
> >
> >Yes.
> >
> >Keep in mind that berzerk mode affects only your fists so you need to
> >switch to fists to enjoy the benefits.  It would be nice if the game did
> >that automatically just like picking up a berzerk powerup, but while
> >solving one gameplay annoyance it would probably create a new one.
>
> Not a critical problem - Berserk (at least in classic Doom 3) seemes to
> render the player invincible.
>
> Basically, it's best to treat fisis as a new pickup for an ultra powerful
> weapon.  This will result in Berserk behaving in the same manner as normal
> weapon pickup.

What is it that you are saying ? Are you saying you found an exploit ? :D

Like first changing to bezerker and then picking up a new weapon so the
weapon becomes stronger ?

I don't quite follow you I am afraid ;)

Bye,
  Skybuck :D
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