Thread View: alt.games.doom
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Started by Skybuck Flying
Sun, 24 Jul 2005 02:24
Doom 3 Resurrection of Evil: How to activate other artifact powers ?
Author: Skybuck Flying
Date: Sun, 24 Jul 2005 02:24
Date: Sun, 24 Jul 2005 02:24
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Hi, After defeating the second boss the artifact is loaded with berzerk mode I think... But how to activate it ? Are all artifact powers activated at the same time ? Or is there a special key for it or something ? When I press Q for artifact and hit the mouse button all I notice is the "slow time" mode... etc ??? Bye, Skybuck.
Re: Doom 3 Resurrection of Evil: How to activate other artifact powers ?
Author: Scott Amspoker
Date: Sun, 24 Jul 2005 16:16
Date: Sun, 24 Jul 2005 16:16
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"Skybuck Flying" <nospam@hotmail.com> wrote: >Hi, > >After defeating the second boss the artifact is loaded with berzerk mode I >think... > >But how to activate it ? > >Are all artifact powers activated at the same time ? Yes. Keep in mind that berzerk mode affects only your fists so you need to switch to fists to enjoy the benefits. It would be nice if the game did that automatically just like picking up a berzerk powerup, but while solving one gameplay annoyance it would probably create a new one. -- sda_mail Scott | Yields over 30 blasts or @comcast.net Amspoker | 80 gentle honks per charge! ^ my email |
Re: Doom 3 Resurrection of Evil: How to activate other artifact powers ?
Author: Raymond Martineau
Date: Mon, 25 Jul 2005 00:07
Date: Mon, 25 Jul 2005 00:07
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On Sun, 24 Jul 2005 10:16:07 -0600, Scott Amspoker <see_sig@nospam.com> wrote: >"Skybuck Flying" <nospam@hotmail.com> wrote: > >>Hi, >> >>After defeating the second boss the artifact is loaded with berzerk mode I >>think... >> >>But how to activate it ? >> >>Are all artifact powers activated at the same time ? > >Yes. > >Keep in mind that berzerk mode affects only your fists so you need to >switch to fists to enjoy the benefits. It would be nice if the game did >that automatically just like picking up a berzerk powerup, but while >solving one gameplay annoyance it would probably create a new one. Not a critical problem - Berserk (at least in classic Doom 3) seemes to render the player invincible. Basically, it's best to treat fisis as a new pickup for an ultra powerful weapon. This will result in Berserk behaving in the same manner as normal weapon pickup.
Re: Doom 3 Resurrection of Evil: How to activate other artifact powers ?
Author: Skybuck Flying
Date: Sat, 30 Jul 2005 01:43
Date: Sat, 30 Jul 2005 01:43
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"Raymond Martineau" <bk039@ncf.ca> wrote in message news:hg88e1lot2krp398ntih38hfsqpd0mvri8@4ax.com... > On Sun, 24 Jul 2005 10:16:07 -0600, Scott Amspoker <see_sig@nospam.com> > wrote: > > >"Skybuck Flying" <nospam@hotmail.com> wrote: > > > >>Hi, > >> > >>After defeating the second boss the artifact is loaded with berzerk mode I > >>think... > >> > >>But how to activate it ? > >> > >>Are all artifact powers activated at the same time ? > > > >Yes. > > > >Keep in mind that berzerk mode affects only your fists so you need to > >switch to fists to enjoy the benefits. It would be nice if the game did > >that automatically just like picking up a berzerk powerup, but while > >solving one gameplay annoyance it would probably create a new one. > > Not a critical problem - Berserk (at least in classic Doom 3) seemes to > render the player invincible. > > Basically, it's best to treat fisis as a new pickup for an ultra powerful > weapon. This will result in Berserk behaving in the same manner as normal > weapon pickup. What is it that you are saying ? Are you saying you found an exploit ? :D Like first changing to bezerker and then picking up a new weapon so the weapon becomes stronger ? I don't quite follow you I am afraid ;) Bye, Skybuck :D
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