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Article #93714

Re: Doom 3 Resurrection of Evil: How to activate other artifact powers ?

#93714
From: Skybuck Flying
Date: Sat, 30 Jul 2005 01:43
41 lines
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"Raymond Martineau" <bk039@ncf.ca> wrote in message
news:hg88e1lot2krp398ntih38hfsqpd0mvri8@4ax.com...
> On Sun, 24 Jul 2005 10:16:07 -0600, Scott Amspoker <see_sig@nospam.com>
> wrote:
>
> >"Skybuck Flying" <nospam@hotmail.com> wrote:
> >
> >>Hi,
> >>
> >>After defeating the second boss the artifact is loaded with berzerk mode
I
> >>think...
> >>
> >>But how to activate it ?
> >>
> >>Are all artifact powers activated at the same time ?
> >
> >Yes.
> >
> >Keep in mind that berzerk mode affects only your fists so you need to
> >switch to fists to enjoy the benefits.  It would be nice if the game did
> >that automatically just like picking up a berzerk powerup, but while
> >solving one gameplay annoyance it would probably create a new one.
>
> Not a critical problem - Berserk (at least in classic Doom 3) seemes to
> render the player invincible.
>
> Basically, it's best to treat fisis as a new pickup for an ultra powerful
> weapon.  This will result in Berserk behaving in the same manner as normal
> weapon pickup.

What is it that you are saying ? Are you saying you found an exploit ? :D

Like first changing to bezerker and then picking up a new weapon so the
weapon becomes stronger ?

I don't quite follow you I am afraid ;)

Bye,
  Skybuck :D
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From: "Skybuck Flying" <nospam@hotmail.com>
Newsgroups: alt.games.doom
Subject: Re: Doom 3 Resurrection of Evil: How to activate other artifact powers ?
Date: Sat, 30 Jul 2005 03:43:52 +0200
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