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Article #93713Re: Doom 3 Resurrection of Evil: How to activate other artifact powers ?
From: Raymond Martineau
Date: Mon, 25 Jul 2005 00:07
Date: Mon, 25 Jul 2005 00:07
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On Sun, 24 Jul 2005 10:16:07 -0600, Scott Amspoker <see_sig@nospam.com> wrote: >"Skybuck Flying" <nospam@hotmail.com> wrote: > >>Hi, >> >>After defeating the second boss the artifact is loaded with berzerk mode I >>think... >> >>But how to activate it ? >> >>Are all artifact powers activated at the same time ? > >Yes. > >Keep in mind that berzerk mode affects only your fists so you need to >switch to fists to enjoy the benefits. It would be nice if the game did >that automatically just like picking up a berzerk powerup, but while >solving one gameplay annoyance it would probably create a new one. Not a critical problem - Berserk (at least in classic Doom 3) seemes to render the player invincible. Basically, it's best to treat fisis as a new pickup for an ultra powerful weapon. This will result in Berserk behaving in the same manner as normal weapon pickup.
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!feeder1.nntp.dca.giganews.com!newshub.sdsu.edu!headwall.stanford.edu!newsfeed.stanford.edu!news.kjsl.com!ncf.ca!not-for-mail From: bk039@ncf.ca (Raymond Martineau) Newsgroups: alt.games.doom Subject: Re: Doom 3 Resurrection of Evil: How to activate other artifact powers ? Date: Sun, 24 Jul 2005 20:07:49 -0400 Organization: National Capital Freenet, Ottawa, Ontario, Canada Lines: 28 Sender: bk039@ncf.ca (Raymond Martineau) Message-ID: <hg88e1lot2krp398ntih38hfsqpd0mvri8@4ax.com> References: <dbuu1u$60u$1@news1.zwoll1.ov.home.nl> <47f7e15583165rbdd488sb3qmnsf9iqbm7@4ax.com> NNTP-Posting-Host: 134.117.137.204 Mime-Version: 1.0 X-Trace: theodyn.ncf.ca 1122250030 652 134.117.137.204 (25 Jul 2005 00:07:10 GMT) X-Complaints-To: complaints@ncf.ca NNTP-Posting-Date: 25 Jul 2005 00:07:10 GMT X-Newsreader: Forte Agent 2.0/32.652 X-Given-From: Raymond Martineau <bk039@ncf.ca> Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit