🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: alt.games.doom
Article #93228

Re: Doom 3 Hell: Remind you of Quake?

#93228
From: Stephen Howe
Date: Thu, 05 May 2005 01:36
78 lines
4844 bytes
> I'll have to get it running again and play those levels and tell ya whats 
> up with em.

The easiest thing I found was running WinQuake. Running version 1.09.
Sound, Keyboard, Mice no problem. This is on Windows XP Professional, SP2.

I have here the original Quake CDROM (so 1.06), both expansion packs and 
also the triple version of Quake : Quake 1, 2 & 3, all ID Software CDROMs.

Quake for DOS does not start properly
(I can probably try and get it work with XP by either playing around with 
XP's compatability options and/or browsing Quake web sites online to see if 
anyone has already done this and what Windows XP "gotchas" need addressing. 
But why bother? If WinQuake works why use the DOS version?).
I know for certain if I ran Windows 95, both versions will work.
XP is not as compatible as Micosoft claims.

I have not got GLQuake to work. I figured out that the DLL that ID Software 
supply is too old, and to use the version that comes with this video card 
but then I hit more problems. I gave up on this.
GLQuake, AFAIK, was the first version to have transparent water (as well as 
transparent lava - looked very strange - glowing red holes - who normally 
sees through stone?) and also shadows.
There was a bug with shadows in that they projected onto abysses's (and 
shadows dont normally do that). It would have been fun to get this going.

VQuake I manged to run under Windows 95 but the palette was unbelievably 
dark.
Shaggy in one the Quake newsgroup pointed at palette tools where you can 
edit and resave the PAK but again I did not see the point.

Scourge of Armagon and Dissolution of Eternity are so old that I had 
problems installing.
Scourge complained about having -12Gb on the hard disk (those were the days 
when no partition exceeded 2Gb), did I want to continue?
Blow me after about 5 error messages, it installed and worked.
That is what I like, strong installation, where customer knows best :-)

Dissolution just did not install, period. Installation barfed. I coped the 
files manually on, set up a CFG, and yes, no problem it worked.

So I am using WinQuake 1.09 to play no problem. 1280x1024 resolution.
No complaints.

>  I recall that if you DO it right, you can get the rotfish count right.

Only by doctoring the PAK files, surely? :-)

>  In Elder Gods Shrine you can get too many Fiends right at the beginning 
> :) I think it ends up ALL the fiend count from the level will drop for you 
> there, yet also respawn in their norm triggers.

I know what you mean :-). 7 Fiends teleporting in every 30 seconds near that 
square pillar with the yellow-and-red mural.
I have never had a problem with the level. All 105 enemies killed.
Good level.

> Palace of Hate :)

Yes. Good level. that is the one where I figured out recently that you jump 
on a slanted light and then onto a beam for 4th secret.
For ages I was trying to jump beam to beam from where Death Knight is - 
absolutely impossible.

I also like the Pain Maze (E4M6). "Shoot the unholy altar repeatedly".
Those rooms of Spawn (fun watching many Spawn beat up a Vore).
Also like NIN's music to this. All of the Quake music is good.

> Dammit.  Now I'm gonna have to dig out my old CD's and also get this thing 
> to work with my current rig.  SO FAR, I haven't liked any of the "things" 
> like FuhQuake.

Dont know FuhQuake. Any good?

Heh, I suddenly realised: I am off-topic :(.
But then Quake is a brother of Doom, right? :-)

SH 
Technical Details
Message-ID: <427978bd$0$319$cc9e4d1f@news.dial.pipex.com>
Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!meganewsservers.com!feeder2.on.meganewsservers.com!npeer.de.kpn-eurorings.net!news.tele.dk!news.tele.dk!small.news.tele.dk!lnewsoutpeer01.lnd.ops.eu.uu.net!lnewsinpeer00.lnd.ops.eu.uu.net!lnewspost00.lnd.ops.eu.uu.net!emea.uu.net!not-for-mail
References: <x0Vce.6032089$Zm5.917831@news.easynews.com> <42761896$0$378$cc9e4d1f@news.dial.pipex.com> <fBxde.50999$hu5.43961@tornado.texas.rr.com> <4278228c$0$340$cc9e4d1f@news.dial.pipex.com> <MYcee.34016$AE6.18472@tornado.texas.rr.com>

Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!meganewsservers.com!feeder2.on.meganewsservers.com!npeer.de.kpn-eurorings.net!news.tele.dk!news.tele.dk!small.news.tele.dk!lnewsoutpeer01.lnd.ops.eu.uu.net!lnewsinpeer00.lnd.ops.eu.uu.net!lnewspost00.lnd.ops.eu.uu.net!emea.uu.net!not-for-mail
Reply-To: "Stephen Howe" <sjhoweATdialDOTpipexDOTcom>
From: "Stephen Howe" <sjhoweATdialDOTpipexDOTcom>
Newsgroups: alt.games.doom
References: <x0Vce.6032089$Zm5.917831@news.easynews.com> <42761896$0$378$cc9e4d1f@news.dial.pipex.com> <fBxde.50999$hu5.43961@tornado.texas.rr.com> <4278228c$0$340$cc9e4d1f@news.dial.pipex.com> <MYcee.34016$AE6.18472@tornado.texas.rr.com>
Subject: Re: Doom 3 Hell: Remind you of Quake?
Date: Thu, 5 May 2005 02:36:56 +0100
X-Priority: 3
X-MSMail-Priority: Normal
X-Newsreader: Microsoft Outlook Express 6.00.2900.2527
X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2900.2527
X-RFC2646: Format=Flowed; Response
Lines: 80
Message-ID: <427978bd$0$319$cc9e4d1f@news.dial.pipex.com>
Organization: Pipex
NNTP-Posting-Host: 1Cust29.tnt101.lnd4.gbr.da.uu.net
X-Trace: 1115257022 news.dial.pipex.com 319 213.116.50.29:1781
X-Complaints-To: abuse@uk.uu.net
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit