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Article #93229

Re: Doom 3 Hell: Remind you of Quake?

#93229
From: dr ratt
Date: Thu, 05 May 2005 14:15
83 lines
4494 bytes
On Thu, 5 May 2005 02:36:56 +0100, "Stephen Howe"
<sjhoweATdialDOTpipexDOTcom> wrote:

snip
>Quake for DOS does not start properly

unsurprising, xp contains no dos.

>(I can probably try and get it work with XP by either playing around with 
>XP's compatability options and/or browsing Quake web sites online to see if 
>anyone has already done this and what Windows XP "gotchas" need addressing. 
>But why bother? If WinQuake works why use the DOS version?).
>I know for certain if I ran Windows 95, both versions will work.
>XP is not as compatible as Micosoft claims.
>
i only ever got compatibility mode working once for one game - stars!

>I have not got GLQuake to work. I figured out that the DLL that ID Software 
>supply is too old, and to use the version that comes with this video card 
>but then I hit more problems. I gave up on this.
>GLQuake, AFAIK, was the first version to have transparent water (as well as 
>transparent lava - looked very strange - glowing red holes - who normally 
>sees through stone?) and also shadows.
>There was a bug with shadows in that they projected onto abysses's (and 
>shadows dont normally do that). It would have been fun to get this going.
>
glquake version 1.13a. its unofficial [fan-made] but designed for
modern hardware.

>VQuake I manged to run under Windows 95 but the palette was unbelievably 
>dark.
>Shaggy in one the Quake newsgroup pointed at palette tools where you can 
>edit and resave the PAK but again I did not see the point.
>
>Scourge of Armagon and Dissolution of Eternity are so old that I had 
>problems installing.
>Scourge complained about having -12Gb on the hard disk (those were the days 
>when no partition exceeded 2Gb), did I want to continue?
>Blow me after about 5 error messages, it installed and worked.
>That is what I like, strong installation, where customer knows best :-)
>
>Dissolution just did not install, period. Installation barfed. I coped the 
>files manually on, set up a CFG, and yes, no problem it worked.
>
>So I am using WinQuake 1.09 to play no problem. 1280x1024 resolution.
>No complaints.
>
i'm using telejano director's cut version 0.8 which works perfectly
and is recommended for use with the addons & mods, in particular,
malice [my fave].
 i previously used telejano v0.72 which contains its own replacement
models.
i also play at 1280x1024 which must be set at commandline like
glquake.

>>  I recall that if you DO it right, you can get the rotfish count right.
>
>Only by doctoring the PAK files, surely? :-)
>
>>  In Elder Gods Shrine you can get too many Fiends right at the beginning 
>> :) I think it ends up ALL the fiend count from the level will drop for you 
>> there, yet also respawn in their norm triggers.
>
>I know what you mean :-). 7 Fiends teleporting in every 30 seconds near that 
>square pillar with the yellow-and-red mural.
>I have never had a problem with the level. All 105 enemies killed.
>Good level.
>
>> Palace of Hate :)

no-one's mentioned ziggurat vertigo, always a fave of mine.
>
snip

dr ratt


------------------------------------------------------------
gary: so there's no chance we can be together?
lisa: only if you promise me you'll never die.
gary: you know i can't promise that.
lisa: if you could do that, i'd make love to you, right now.
gary: i promise. i will never die.
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From: dr ratt <spamsum1else@zen.co.uk>
Newsgroups: alt.games.doom
Subject: Re: Doom 3 Hell: Remind you of Quake?
Date: Thu, 05 May 2005 15:15:17 +0100
Organization: little to none
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