Article View: alt.games.doom
Article #93227Re: Doom 3 Hell: Remind you of Quake?
From: McGrandpa
Date: Thu, 05 May 2005 00:49
Date: Thu, 05 May 2005 00:49
77 lines
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4815 bytes
"Advanced Primate" <primate@primate.com> wrote in message
news:hZdee.79227$R24.22483@fe05!news.easynews.com
> "McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in message
> news:MYcee.34016$AE6.18472@tornado.texas.rr.com...
>> "Stephen Howe" <sjhoweATdialDOTpipexDOTcom> wrote in message
>> news:4278228c$0$340$cc9e4d1f@news.dial.pipex.com
>>>> We were speaking to the thrill of some of the original Quake, also
>>>> called QuakeC or Quake Classic.
>>>
>>> Good game. Played it on "Nightmare mode" (unlike Doom, Nightmare is
>>> playable - the Shamblers go absolutely crazy and Grunts & Enforcers
>>> fire 3 times a second. But they stay dead) a few times. Also played
>>> Scourge of Armagon and Dissolution of Eternity on Nightmare mode.
>>> Both boss monsters are easy to beat if you resort to sniper tactics
>>> and skulking, otherwise they are absolute murder.
>>>
>>> I still have questions on this game - like what causes the 4 scrags
>>> (wizards) on E2M5 near the Quad Damage in the acid to activate? And
>>> the ogre near the silver key door on E1M3 - never activates? And a
>>> spore on E4M5 - never activates?
>>> And a hidden lift on E2M3 near the start - can you enter it? I
>>> recently worked out how to legimately score the 4th secret on E4M5.
>>> It is shame that the RotFish counting bug is still present and other
>>> minor level flaws.
>>
>> I'll have to get it running again and play those levels and tell ya
>> whats up with em. I recall that if you DO it right, you can get the
>> rotfish count right. In Elder Gods Shrine you can get too many
>> Fiends right at the beginning :) I think it ends up ALL the fiend
>> count from the level will drop for you there, yet also respawn in
>> their norm triggers.
>>>
>>> Architectually levels like Tim Willits E3M5 - Wind Tunnels are
>>> stunning. Romero's E2M4 ("Ebon Fortress"), E2M5 ("Wizards Manse")
>>> and E2M6 ("Dismal Ouiblette") are architectually good as well.
>>> Imaginative use of 3D.
>>
>> Palace of Hate :)
>>
>> There are some outstanding maps in Quake. Dismal Obliette was an
>> outstanding multiplayer map too :) Grisly Grotto. Gee, how many
>> times have I played THAT map? I've forgotten the names of so many
>> of them I loved playing. One CTF map that was just a blast with a
>> good crowd: Dysphoria. That one and McKinley Base are two I
>> remember having so much fun with....I'd realize it's daylight and I
>> was late for work a couple times :)
>>
>>>
>>> And Rogue's levels are in a class of their own. I was awed by the
>>> boats on R1M1.
>>> "Curse of Osiris", R2M4 was a incredible level, absolutely huge -
>>> detail like the boat was amazing.
>>>
>>> Yup - fond memories of Quake.
>>>
>>> SH
>>
>> Dammit. Now I'm gonna have to dig out my old CD's and also get this
>> thing to work with my current rig. SO FAR, I haven't liked any of
>> the "things" like FuhQuake. they changed playability completely. It
>> RUNS, but they modded it so that none of the old console commands
>> work. There is not enough documentation to show me how to replace
>> any of that. Also, No hook. Fooey. I do Quake with hook and that's
>> final :) I don't care if I gotta build an older box to play it on.
>> But I'd
>> rather have it working right on THIS rig.
>> McG.
>>
> I have it up and running on XP 64bit. Works fine with Winquake,
> which you can find quite easily.
>
>
> Advanced Primate
> XP Pro 64 Bit O/S
Thanks, lookin for it!
McG.
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Path: mbox-mo1.pugleaf.net!number1.nntp.ams.giganews.com!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!cyclone.austin.rr.com!news.rr.com!tornado.texas.rr.com.POSTED!53ab2750!not-for-mail From: "McGrandpa" <McGrandpaNOT@NOThotmail.com> Newsgroups: alt.games.doom References: <x0Vce.6032089$Zm5.917831@news.easynews.com> <42761896$0$378$cc9e4d1f@news.dial.pipex.com> <fBxde.50999$hu5.43961@tornado.texas.rr.com> <4278228c$0$340$cc9e4d1f@news.dial.pipex.com> <MYcee.34016$AE6.18472@tornado.texas.rr.com> <hZdee.79227$R24.22483@fe05!news.easynews.com> Subject: Re: Doom 3 Hell: Remind you of Quake? Lines: 79 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2900.2180 X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2900.2180 X-RFC2646: Format=Flowed; Response Message-ID: <J4eee.34323$AE6.31967@tornado.texas.rr.com> Date: Thu, 05 May 2005 00:49:45 GMT NNTP-Posting-Host: 70.114.228.97 X-Complaints-To: abuse@rr.com X-Trace: tornado.texas.rr.com 1115254185 70.114.228.97 (Wed, 04 May 2005 19:49:45 CDT) NNTP-Posting-Date: Wed, 04 May 2005 19:49:45 CDT Organization: Road Runner High Speed Online http://www.rr.com MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit