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Article #1272

Re: PC Games question

#1272
From: sger... Steven Gershenfeld
Date: Sun, 16 Jan 1994 19:05
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In article <2h1ouv$l...@panix.com>, Homi! <ho...@panix.com> wrote:
>
>A friend of mine and I have a bet going. Neither of us currently own PCs,
>though I am planning on getting a 486 this year. He has stated that he
>does not believe that most IBM games <read: released within the last year
>or 2> utilize a 256 color mode, and may use far fewer colors, ie 128 or
>even 64. I argue that it would then no longer be a VGA game. Anyone wanna
>help me settle this bet? :) 
>Email only please, since I dont want to spark a flame war, as if there was
>a lack of flames in any of these newsgroups.
>-- 
 
 The way you both state it, you are both technically wrong and neither
 would actually win.

 1)  Most games released today use 256 colors in the game.  A good example
 of the contrary is Syndicate which uses a 640x400x16 screen which is
 pretty good anyway (320x200x256 is standard vga and is what most games
 run under.)  As far as I know, that mode is used in most games.  Take 
 a look at the difference between a sierra game on the IBM in VGA and on
 the Amiga (I noticed a huge difference between the computers in Leisure
 Suit Larry V in terms of colors)
 2)  There might be a few games out there that only use a few of the 
 256 colors, but I can't think of any off hand that are recent.

 3)  You are wrong in assuming that if it has less than 256 colors, it
 is not vga.  Syndicate above is just one example.  Actually, any
 "legal" mode (not hacked mode) that has more than 16 colors is VGA.
 EGA legally only had 16 colors on the screen at once.  There are of course
 tricks to get more out of it...

 Steven
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From: sger...@merle.acns.nwu.edu (Steven Gershenfeld)
Newsgroups: comp.sys.ibm.pc.games.misc,comp.sys.ibm.pc.games.action,alt.games.doom
Subject: Re: PC Games question
Date: 16 Jan 1994 19:05:50 GMT
Organization: Northwestern University, Evanston IL
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