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Article #1271Re: PC Games question
From: mul... Muljadi Budiman
Date: Thu, 13 Jan 1994 22:13
Date: Thu, 13 Jan 1994 22:13
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Hi! Okay, from what I've seen, back in the ooold days (when cga was master), 4 color in Low-res is good. Now, vga is the standard. First of all, if the game is done through programming only (no digitized graphics, no hand-drawn pictures, and that sophisticated things), then less than 256 color is possible. For instance, Thexder 2 (Hmm, I know this game is old, but that's an example), if u put it in MCGA mode, it will use some colors, but much less than 256. However, if u digitized something, to make it NOT 256 is hard, unless u specify that in the scanning program. By the way, only vga is capable of producing >16 color (in graphics), so if a game uses 17 color, well, it's using vga card (I know that some special modes can be forced, even on cga u can get 16 in graphics, and 32 in ega, but that's another story.. :)) Hope this will answer, and sorry, u lose your bet.
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Path: mbox-mo1.pugleaf.net!gmd.de!xlink.net!howland.reston.ans.net!paladin.american.edu!europa.eng.gtefsd.com!uunet!organpipe.uug.arizona.edu!helium!muljadi From: mul...@helium.gas.uug.arizona.edu (Muljadi Budiman) Newsgroups: comp.sys.ibm.pc.games.misc,comp.sys.ibm.pc.games.action,alt.games.doom Subject: Re: PC Games question Date: 13 Jan 1994 22:13:55 GMT Organization: University of Arizona UNIX Users Group Lines: 18 Message-ID: <2h4h33$hoa@organpipe.uug.arizona.edu> References: <2h1ouv$l4p@panix.com> NNTP-Posting-Host: helium.gas.uug.arizona.edu MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit