Article View: alt.games.doom
Article #1273Re: PC Games question
From: gun... WonderBoy
Date: Tue, 18 Jan 1994 07:58
Date: Tue, 18 Jan 1994 07:58
31 lines
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1936 bytes
In article <2hc36e$8...@news.acns.nwu.edu> sger...@merle.acns.nwu.edu (Steven Gershenfeld) writes:
>
> The way you both state it, you are both technically wrong and neither
> would actually win.
> 1) Most games released today use 256 colors in the game. A good example
> of the contrary is Syndicate which uses a 640x400x16 screen which is
> pretty good anyway (320x200x256 is standard vga and is what most games
> run under.)
Sure you dont mean 640x480x16? That is a valid ega resolution.
> 3) You are wrong in assuming that if it has less than 256 colors, it
> is not vga. Syndicate above is just one example. Actually, any
> "legal" mode (not hacked mode) that has more than 16 colors is VGA.
> EGA legally only had 16 colors on the screen at once. There are of course
> tricks to get more out of it...
You are (basically) correct in stating that more than 16 colors is vga, but
you forget that more than 320x200 doesn't have to be.
640x480x16 is *NOT* vga!!
What I really wonder is wether the man meant less than 256 colors *on
screen* or less than 256 color *palette*.
gun...@dhhalden.no
-=::Peel a man that looks like an onion,
and I'll show you a man that looks like a peeled onion.
Spelling errors and bad grammar are centered intentionally.
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Newsgroups: comp.sys.ibm.pc.games.misc,comp.sys.ibm.pc.games.action,alt.games.doom Path: mbox-mo1.pugleaf.net!gmd.de!xlink.net!howland.reston.ans.net!pipex!sunic!trane.uninett.no!nac.no!dhhalden.no!pc154.dhhalden.no!gunnarh From: gun...@dhhalden.no (WonderBoy) Subject: Re: PC Games question Message-ID: <gunnarh.1469.2D3B96BF@dhhalden.no> Lines: 32 Sender: ne...@dhhalden.no (Network News User) Nntp-Posting-Host: pc154 Organization: 0DH References: <2h1ouv$l4p@panix.com> <2hc36e$8vl@news.acns.nwu.edu> Date: Tue, 18 Jan 1994 07:58:55 GMT MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit