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Article #1225

Re: Doom enhancements

#1225
From: kgif... Stoney
Date: Wed, 12 Jan 1994 20:51
15 lines
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Tim Berger (bm...@rci.ripco.com) wrote:
: [stuff deleted] 

: Jumping... Too much like UW and UW2.  There are no terrible holes or abysses
: to jump across, so why do we need it?  Sure, if the game required it, then
: it would be nice, but all of the levels are tailored in such a way that
: jumping isn't needed at all.  Besides, this is not some ancient Stygian
: Abyss.  There are high tech elevators that can get you to some interesting
: places high above....

   I'm with you on about everything except for this bit.  It's a little
late now but if jumping was a feature back at the beginning I'm sure there
would be parts where it would be required.  Imagine having to jump across
a 10 foot chasm, with the light dimming and eventually going pitch black
as you fall into a hell-pit (if you missed the jump).  
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From: kgif...@access.netaxs.com (Stoney)
Newsgroups: alt.games.doom
Subject: Re: Doom enhancements
Date: 12 Jan 1994 20:51:01 GMT
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