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Article #1226Re: Doom enhancements
From: bm... Tim Berger
Date: Thu, 13 Jan 1994 01:45
Date: Thu, 13 Jan 1994 01:45
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: I'm with you on about everything except for this bit. It's a little : late now but if jumping was a feature back at the beginning I'm sure there : would be parts where it would be required. Imagine having to jump across : a 10 foot chasm, with the light dimming and eventually going pitch black : as you fall into a hell-pit (if you missed the jump). Well, that WOULD be nice... falling into an endless ocean of boiling lava or something... -Tim
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Newsgroups: alt.games.doom Path: mbox-mo1.pugleaf.net!gmd.de!xlink.net!howland.reston.ans.net!cs.utexas.edu!uunet!rci!bman From: bm...@rci.ripco.com (Tim Berger) Subject: Re: Doom enhancements Message-ID: <CJJovt.C6p@rci.ripco.com> Sender: use...@rci.ripco.com (Net News Admin) Organization: Ripco Communications, Incorporated X-Newsreader: TIN [version 1.2 PL2] References: <CJHuo8.K26@rci.ripco.com> <2h1nrl$m30@netaxs.com> Date: Thu, 13 Jan 1994 01:45:29 GMT Lines: 9 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit