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Article #1224

Re: Doom enhancements

#1224
From: D.Mo... D MORGAN
Date: Mon, 17 Jan 1994 01:45
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Eric Raymond Sandeen (ersg...@uxa.cso.uiuc.edu) wrote:
: (No talking characters, backpacks, wizards, or geeks....   :-)  etc. )

: I second the motion.

Personally I don't see why the engine, which has been shown off 
pretty nicely in DOOM, cannot now be used in a different series as well,
to cater for the RPGers amongst us. 

DOOM is fun; UW was fun. but the engine in UW was a lot more 
sophisticated and used a lot less really clever tricks than DOOM. So any
RPG you make for it will not be UW. It will be as good, but different.

And I like variety. I would buy an RPG using this engine,  even though you 
cannot look up or down (It assumes all lines will be vertical), and cannot
even have bridges using objects like UW (All objects are 2D, and stretch from
floor to ceiling, hence you cannot stand on them, just walk through,ie 
corpses & bonuses, or bump into,ie monsters & pillars).

This object restriction would mean that UW-like object-manipulation would 
be impossible.
-- 
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From: D.Mo...@bradford.ac.uk (D MORGAN)
Subject: Re: Doom enhancements
Message-ID: <1994Jan17.014517.11197@bradford.ac.uk>
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Organization: University of Bradford, UK
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