Article View: alt.games.doom
Article #94139Re: Tool to extract Doom graphics?
From: Chris Odorjan
Date: Wed, 07 Dec 2005 20:04
Date: Wed, 07 Dec 2005 20:04
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5113 bytes
On 12/07/05 6:47 AM, dmchess@gmail.com wrote: > Chris Odorjan wrote: > >>... >>There's wadtex in xwadtools >>(ftp://ftp.sunet.se/pub/pc/games/idgames/source/xwadtools-20010615.tar.gz), >>but it's written for Unix-like systems. I suppose it could be compiled >>for Windows using Cygwin (I'll try it myself tomorrow). > > I've got some *ixy systems lying around also, so maybe I'll take > a look at that. (OS X, maybe?) I don't see why it wouldn't work with OS X (the necessary fixes for big-endian machines was already done for the Solaris port). There's probably just some changes to the makefile to get things in the right places. (And setting ENDIAN = -DBIGEND) I see there's also a DOS makefile (using DJGPP). And AndrΓ© Majorel has some patches for xwadtools here: http://www.teaser.fr/~amajorel/xwadtools/patches/ Notes for anyone trying to compile xwadtools: - there's a function called 'strlcat' which combines strings while converting to lower case. This conflicts with a library function on some systems (mostly BSD-based). I just went through the files that used it and renamed it 'strlccat' (for lower-case, I guess). - the file idbsp/buildbsp.c has a function called 'round' that interferes with the one in the math library. Fortunately it's not used anywhere and can be removed. - the Cygwin makefile (Makefile.win) is about 4 years out of date. Modifying the Linux one to remove USE_XFORMS and using that instead seems to be the easiest solution. At any rate, I just tried wadtex in Cygwin on the Ultimate Doom IWAD. It put the PPM files in a directory named textures/ and I used ImageMagick to convert them to PNG. > I did do a first cut at a few walls and floors by hand; see: > http://hullabaloo.simshost.com/forum/viewtopic.php?p=18653#18653 I was trying to figure out what engine that was in. It took about five minutes before noticing the URL and forum name and realizing it was The Sims 2... > A bit > of a resolution mismatch, obviously... As you mention in your post there, the faces are a bit smaller than they should be (I think they should be twice as wide as the teleporter, but look more like 1.33x). The stained-glass window would be a nice effect in a Doom level with some custom textures... >>Nice. I haven't used it in several years either, but I remember porting >>the source to Linux sometime in 2000 or so then discovering it was >>already included with the aforementioned xwadtools... :-P > > *8) At least it was probably good exercise. I found the source for build 474, and I see I only had to do a few changes to make it a little nicer to use under Linux: change some of the files (SLIGE.OUT and SLIGE.CFG) to lowercase, and change the -? option to -h (presumably whatever I was using as my shell at the time tried finding a match for the question mark and gave an error). And coincidentally, I did this exactly six years ago today: Tue Dec 7 16:31:53 1999! > Oh, yeah! "Pamplona: the Running of the Bulls"; haven't thought > of that in years. (See "http://members.aol.com/dmchess/nickdoom.html", > near the bottom.) It was a collaboration between me and SLIGE and > (for the custom background music) a music-generation program that > I'd forgotten that > WAD was version-neutral also; I think I just realized somewhere in > there that it should be possible in theory, and so I tried it... I just tried it and got utterly massacred on the first try without leaving the start room. And this was on Hey, Not Too Rough :-P Second try was a bit more successful. Finished in 6:48 with well over 100% health... > Tx for the reply, > DC -- Chris Odorjan - codorjan@gmail.com - http://www.execulink.com/~bobnet/
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!local01.nntp.dca.giganews.com!nntp.golden.net!news.golden.net.POSTED!not-for-mail NNTP-Posting-Date: Wed, 07 Dec 2005 14:06:05 -0600 Date: Wed, 07 Dec 2005 15:04:40 -0500 From: Chris Odorjan <codorjan@gmail.com> Organization: BobNET User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.7.3) Gecko/20040910 Mnenhy/0.6.0.104 X-Accept-Language: en-us, en MIME-Version: 1.0 Newsgroups: alt.games.doom Subject: Re: Tool to extract Doom graphics? References: <1133896863.029434.183600@g43g2000cwa.googlegroups.com> <tvbi63-1hm.ln1@bobnet.odorjan.ca> <1133956077.428005.93780@o13g2000cwo.googlegroups.com> In-Reply-To: <1133956077.428005.93780@o13g2000cwo.googlegroups.com> Message-ID: <lrrj63-c5n.ln1@bobnet.odorjan.ca> Lines: 86 NNTP-Posting-Host: 67.158.68.33 X-Trace: sv3-n6dYYQO1AhaUCvy/YKIAhLkaJoXyHtuin3Cs+YTvLf4ucw6AIMZhuheCy1Z8dK8sTCVqHFkOzN0F9vI!RZFjbS9euU1ZH9QTXhjSqEFH7GVw/2C905D8tZHbE65SXUfFpC/YVQ5J4S4VmFMEUaX3DUb0xMaF!/C1fZL2nyw== X-Complaints-To: abuse@golden.net X-DMCA-Complaints-To: abuse@golden.net X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.32 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit