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Article #94138

Re: Tool to extract Doom graphics?

#94138
From: dmchess
Date: Wed, 07 Dec 2005 11:47
45 lines
3039 bytes
Chris Odorjan wrote:
> ...
> There's wadtex in xwadtools
> (ftp://ftp.sunet.se/pub/pc/games/idgames/source/xwadtools-20010615.tar.gz),
> but it's written for Unix-like systems. I suppose it could be compiled
> for Windows using Cygwin (I'll try it myself tomorrow).
>

I've got some *ixy systems lying around also, so maybe I'll take
a look at that.  (OS X, maybe?)

I did do a first cut at a few walls and floors by hand; see:

http://hullabaloo.simshost.com/forum/viewtopic.php?p=18653#18653

for a screenshot (I really need to do one with an adorable little
toddler about to step onto a teleportal or something...).  A bit
of a resolution mismatch, obviously...

> Nice. I haven't used it in several years either, but I remember porting
> the source to Linux sometime in 2000 or so then discovering it was
> already included with the aforementioned xwadtools... :-P
>

*8)  At least it was probably good exercise.

> I also remember a level that you generated with it that ran in both Doom
> and Doom II (using both E1M1 and MAP01 headers before the level data,
> and limiting it to the textures and things common to both games), I
> thought that was a pretty neat trick.
>

Oh, yeah!  "Pamplona: the Running of the Bulls"; haven't thought
of that in years.  (See "http://members.aol.com/dmchess/nickdoom.html",
near the bottom.)  It was a collaboration between me and SLIGE and
(for the custom background music) a music-generation program that
I wrote (SLIGE actually has a stub to compose custom music for the
WADs it generates, but I never put in any actual music-writing code,
because it would have made the program considerably larger, and the
music would still have sucked most of the time).  I'd forgotten that
WAD was version-neutral also; I think I just realized somewhere in
there that it should be possible in theory, and so I tried it...

Tx for the reply,
DC
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From: dmchess@gmail.com
Newsgroups: alt.games.doom
Subject: Re: Tool to extract Doom graphics?
Date: 7 Dec 2005 03:47:57 -0800
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