Article View: alt.games.doom
Article #94138Re: Tool to extract Doom graphics?
From: dmchess
Date: Wed, 07 Dec 2005 11:47
Date: Wed, 07 Dec 2005 11:47
45 lines
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3039 bytes
Chris Odorjan wrote: > ... > There's wadtex in xwadtools > (ftp://ftp.sunet.se/pub/pc/games/idgames/source/xwadtools-20010615.tar.gz), > but it's written for Unix-like systems. I suppose it could be compiled > for Windows using Cygwin (I'll try it myself tomorrow). > I've got some *ixy systems lying around also, so maybe I'll take a look at that. (OS X, maybe?) I did do a first cut at a few walls and floors by hand; see: http://hullabaloo.simshost.com/forum/viewtopic.php?p=18653#18653 for a screenshot (I really need to do one with an adorable little toddler about to step onto a teleportal or something...). A bit of a resolution mismatch, obviously... > Nice. I haven't used it in several years either, but I remember porting > the source to Linux sometime in 2000 or so then discovering it was > already included with the aforementioned xwadtools... :-P > *8) At least it was probably good exercise. > I also remember a level that you generated with it that ran in both Doom > and Doom II (using both E1M1 and MAP01 headers before the level data, > and limiting it to the textures and things common to both games), I > thought that was a pretty neat trick. > Oh, yeah! "Pamplona: the Running of the Bulls"; haven't thought of that in years. (See "http://members.aol.com/dmchess/nickdoom.html", near the bottom.) It was a collaboration between me and SLIGE and (for the custom background music) a music-generation program that I wrote (SLIGE actually has a stub to compose custom music for the WADs it generates, but I never put in any actual music-writing code, because it would have made the program considerably larger, and the music would still have sucked most of the time). I'd forgotten that WAD was version-neutral also; I think I just realized somewhere in there that it should be possible in theory, and so I tried it... Tx for the reply, DC
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!postnews.google.com!o13g2000cwo.googlegroups.com!not-for-mail From: dmchess@gmail.com Newsgroups: alt.games.doom Subject: Re: Tool to extract Doom graphics? Date: 7 Dec 2005 03:47:57 -0800 Organization: http://groups.google.com Lines: 46 Message-ID: <1133956077.428005.93780@o13g2000cwo.googlegroups.com> References: <1133896863.029434.183600@g43g2000cwa.googlegroups.com> <tvbi63-1hm.ln1@bobnet.odorjan.ca> NNTP-Posting-Host: 151.202.6.123 Mime-Version: 1.0 X-Trace: posting.google.com 1133956082 9013 127.0.0.1 (7 Dec 2005 11:48:02 GMT) X-Complaints-To: groups-abuse@google.com NNTP-Posting-Date: Wed, 7 Dec 2005 11:48:02 +0000 (UTC) In-Reply-To: <tvbi63-1hm.ln1@bobnet.odorjan.ca> User-Agent: G2/0.2 X-HTTP-UserAgent: Opera/7.54 (Windows NT 5.1; U) [en],gzip(gfe),gzip(gfe) Complaints-To: groups-abuse@google.com Injection-Info: o13g2000cwo.googlegroups.com; posting-host=151.202.6.123; posting-account=IsKm5A0AAACJ-7KNgZNx0juRtGn0HTi4 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit