Article View: alt.games.doom
Article #94137Re: Tool to extract Doom graphics?
From: Chris Odorjan
Date: Wed, 07 Dec 2005 06:27
Date: Wed, 07 Dec 2005 06:27
37 lines
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2927 bytes
On 12/06/05 2:21 PM, dmchess@gmail.com wrote: > Is there some DOOM utility that will extract the patches and texture > data from a WAD, reconstruct the textures, and save them to files in > some modern format (GIF, JPG, BMP), that works under modern > versions of Windows? There's wadtex in xwadtools (ftp://ftp.sunet.se/pub/pc/games/idgames/source/xwadtools-20010615.tar.gz), but it's written for Unix-like systems. I suppose it could be compiled for Windows using Cygwin (I'll try it myself tomorrow). It reads the TEXTURE1 and PNAMES (and TEXTURE2 if necessary) lumps to determine which patches are used in each texture, then writes the generated texture to a .ppm file (which you can then convert to .gif or .png or whatever). It also has wadpat and wadflat to extract the patches (on their own) and flats (and wadsprit for sprites). > P.P.S. To establish whatever credibility it may buy me, I'm the > author of SLIGE (http://www.doomworld.com/slige/), the market > leader (last time I looked) in automatic level generation for DOOM > and DOOM 2. Not that I've touched that code in the last several > years... Nice. I haven't used it in several years either, but I remember porting the source to Linux sometime in 2000 or so then discovering it was already included with the aforementioned xwadtools... :-P I also remember a level that you generated with it that ran in both Doom and Doom II (using both E1M1 and MAP01 headers before the level data, and limiting it to the textures and things common to both games), I thought that was a pretty neat trick. -- Chris Odorjan - codorjan@gmail.com - http://www.execulink.com/~bobnet/
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!local01.nntp.dca.giganews.com!nntp.golden.net!news.golden.net.POSTED!not-for-mail NNTP-Posting-Date: Wed, 07 Dec 2005 00:36:05 -0600 Date: Wed, 07 Dec 2005 01:27:41 -0500 From: Chris Odorjan <codorjan@gmail.com> Organization: BobNET User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.7.3) Gecko/20040910 Mnenhy/0.6.0.104 X-Accept-Language: en-us, en MIME-Version: 1.0 Newsgroups: alt.games.doom Subject: Re: Tool to extract Doom graphics? References: <1133896863.029434.183600@g43g2000cwa.googlegroups.com> In-Reply-To: <1133896863.029434.183600@g43g2000cwa.googlegroups.com> Message-ID: <tvbi63-1hm.ln1@bobnet.odorjan.ca> Lines: 37 NNTP-Posting-Host: 67.158.68.33 X-Trace: sv3-z7xbPAXza/n7ra1lzcBrjZuJEQUb6rkCN3HSkMGySAhq3kw8/xzBAyUiAwBVbWzhrR/36Kgia4xdG/5!ebWVTKOsFB1JsnzsRVTYrRVjw1AQPmNkRRbGxH3AITbYG9OB6QTS/8hbMIEqwnN6Gff2wLBv1wbq!wuSEKp/XHw== X-Complaints-To: abuse@golden.net X-DMCA-Complaints-To: abuse@golden.net X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.32 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit