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Article #94137

Re: Tool to extract Doom graphics?

#94137
From: Chris Odorjan
Date: Wed, 07 Dec 2005 06:27
37 lines
2927 bytes
On 12/06/05 2:21 PM, dmchess@gmail.com wrote:

> Is there some DOOM utility that will extract the patches and texture
> data from a WAD, reconstruct the textures, and save them to files in
> some modern format (GIF, JPG, BMP), that works under modern
> versions of Windows?

There's wadtex in xwadtools
(ftp://ftp.sunet.se/pub/pc/games/idgames/source/xwadtools-20010615.tar.gz),
but it's written for Unix-like systems. I suppose it could be compiled
for Windows using Cygwin (I'll try it myself tomorrow).

It reads the TEXTURE1 and PNAMES (and TEXTURE2 if necessary) lumps to
determine which patches are used in each texture, then writes the
generated texture to a .ppm file (which you can then convert to .gif or
.png or whatever).

It also has wadpat and wadflat to extract the patches (on their own) and
flats (and wadsprit for sprites).

> P.P.S. To establish whatever credibility it may buy me, I'm the
> author of SLIGE (http://www.doomworld.com/slige/), the market
> leader (last time I looked) in automatic level generation for DOOM
> and DOOM 2.  Not that I've touched that code in the last several
> years...

Nice. I haven't used it in several years either, but I remember porting
the source to Linux sometime in 2000 or so then discovering it was
already included with the aforementioned xwadtools... :-P

I also remember a level that you generated with it that ran in both Doom
and Doom II (using both E1M1 and MAP01 headers before the level data,
and limiting it to the textures and things common to both games), I
thought that was a pretty neat trick.

-- 
Chris Odorjan - codorjan@gmail.com - http://www.execulink.com/~bobnet/
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