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Article #94136

Re: Tool to extract Doom graphics?

#94136
From: Grieve
Date: Fri, 09 Dec 2005 23:40
42 lines
2569 bytes
wintex 4.3. (or above)

http://drsleep.newdoom.com/graph.shtml

this works still perfect for me, under win2000 SP4
I only had to customize the ini file, since the external programs which are
called as tools have changed their names.
so paintbrush.exe has become mspaint.exe, the wav player and editor is now
called sndrec32.exe, the midi editor and player now is called mplay32.exe.

it's basically only a frontend for DOS tools like Deusf, Deutex, Midi2Mus,
written in ancient 16 Bit Visual Basic for Windows 3.1.

But it still runs fine. Listening to the Doom midi music right from inside
the wad is a nice feature, among others.



"Raymond Martineau" <bk039@ncf.ca> schrieb im Newsbeitrag
news:n7dep1p9obefcgib462pp1bf5iv0eblmd0@4ax.com...
> On 7 Dec 2005 03:28:06 -0800, dmchess@gmail.com wrote:
>
> >
> >ronald.phillips@gmail.com wrote:
> >> Why not just ask the DoomsDay Engine guys what they use for .WAD
> >> extraction?
> >>
> >
> >*8) I'm sort of out of touch these days, and I don't know
> >who's who in the Doom modding community anymore.
> >So I thought I'd just ask here (I even forgot about rec.
> >games.doom).  Nice to know there are still people
> >paying attention!               DC
>
> Don't worry - when it comes to editing, we treat every one as credible
here
> as long as they sound credible.  :)
>
>
>
>
>
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From: "Grieve" <aon.912949245@aon.at>
Newsgroups: alt.games.doom
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Subject: Re: Tool to extract Doom graphics?
Date: Sat, 10 Dec 2005 00:40:30 +0100
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