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Article #93654Re: John Romero departs from Midway Games
From: Xocyll
Date: Fri, 15 Jul 2005 09:57
Date: Fri, 15 Jul 2005 09:57
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3786 bytes
Knight37 <knight37m@gmail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs say: >Nick Vargish <nav+posts@bandersnatch.org> once tried to test me with: > >> His "game designer as rock star" motif rightly pissed off a lot of >> hard-working people in the industry, and even those who weren't pissed >> off were probably a little bitter about how badly he wasted the >> opportunities he earned from his salad days at iD. >> >> I'm sure he's a great guy, but if you can't pack the gig, don't put on >> a Mick Jagger persona. > >It's the marketers and gaming press that tried to give him a game designer >as rock star image. They do this shit all the time and not just with >Romero. Look at how they fawn over Miyamoto, Wright, Molyneaux, Meier, >Carmack, Taylor, etc. They're smart enough (now) to not try the "make you >his bitch" crap, but they try so very hard to create superstars out of >every day gaming geeks. > >BTW, Daikatana has its moments, but overall it's nowhere near up to the >hype it generated. Is it a bad game? For the time it came out, yeah, but >had it come out before Half Life, I imagine many would look on it with much >more fondness than they did. I'll give them credit for actually following >up with patches rather than just dump it after all the negative press. Oh i'd have to disagree with that. Even before half-life Daikatana's "leet deathmatcher" sidekicks would have become intensely annoying to pretty much everyone. Daikatana ranks lower than DOOM, much less Half-Life. [I played DOOM dozens of times (if not hundreds), i've played half-life probably a dozen times or more (plus blue shift and opposing force). I played Daikatana _ONCE_, and i'll never play it again simply because babysitting those moronic "leet speek" spewing sidekicks makes the game intensely un-fun. The sidekicks had good pathfinding, and the different weapons for each timezones was a nice touch, but those are the only 2 good things about the game. Xocyll -- I don't particularly want you to FOAD, myself. You'll be more of a cautionary example if you'll FO And Get Chronically, Incurably, Painfully, Progressively, Expensively, Debilitatingly Ill. So FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!local01.nntp.dca.giganews.com!nntp.wtccommunications.ca!news.wtccommunications.ca.POSTED!not-for-mail NNTP-Posting-Date: Fri, 15 Jul 2005 01:56:52 -0500 From: Xocyll <Xocyll@kingston.net> Newsgroups: alt.games.doom, alt.games.video.fps, alt.games.video.sony-playstation2, alt.games.video.xbox, comp.sys.ibm.pc.games.action, comp.sys.ibm.pc.games.adventure, comp.sys.ibm.pc.games.rpg, microsoft.public.xbox.games, rec.games.video.sony Subject: Re: John Romero departs from Midway Games Date: Fri, 15 Jul 2005 02:57:25 -0700 Message-ID: <bq1fd1tdhrbtnkk8ah9onf2tqdf8a4ag6u@4ax.com> References: <H6KdnXLwobjRHUjfRVn-gQ@comcast.com> <Xns9692C449788F9knight37m@130.133.1.4> <87u0ixhbai.fsf@localhost.localdomain> <Xns9693B6F0DE2F4knight37m@130.133.1.4> X-Newsreader: Forte Agent 1.91/32.564 MIME-Version: 1.0 Lines: 50 NNTP-Posting-Host: 66.102.76.228 X-Trace: sv3-rgNm4sBYuOOu3yFelE3MBrktDi3TwO2LQmVpMzgFdhjNhv6gBwvAcshLqwM2vLkZuqW/K4beg+B2DJk!QeeBPRj3Rf7mTZc+NsJRJDjkKezRDF2BFXArJ64CT1/ngKARuPp2P48Q++FBhh7zI49SYHEzaVqi!+wsTQjv9M8ixuRbOhTLZRw== X-Complaints-To: abuse@wtccommunications.ca X-DMCA-Complaints-To: abuse@wtccommunications.ca X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.31 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit