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Article #93655Re: John Romero departs from Midway Games
From: Rotes Sapiens
Date: Mon, 18 Jul 2005 08:03
Date: Mon, 18 Jul 2005 08:03
54 lines
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3156 bytes
On Fri, 15 Jul 2005 02:57:25 -0700, Xocyll <Xocyll@kingston.net> wrote: >Knight37 <knight37m@gmail.com> looked up from reading the entrails of >the porn spammer to utter "The Augury is good, the signs say: >>Nick Vargish <nav+posts@bandersnatch.org> once tried to test me with: [snip] >>BTW, Daikatana has its moments, but overall it's nowhere near up to the >>hype it generated. Is it a bad game? For the time it came out, yeah, but >>had it come out before Half Life, I imagine many would look on it with much >>more fondness than they did. I'll give them credit for actually following >>up with patches rather than just dump it after all the negative press. >Oh i'd have to disagree with that. >Even before half-life Daikatana's "leet deathmatcher" sidekicks would >have become intensely annoying to pretty much everyone. >Daikatana ranks lower than DOOM, much less Half-Life. I don't think that Daikatana is as good as HL either, but it does show a lot of imagination and detailed environments. It's on a par with Unreal in that sense. >[I played DOOM dozens of times (if not hundreds), i've played half-life >probably a dozen times or more (plus blue shift and opposing force). >I played Daikatana _ONCE_, and i'll never play it again simply because >babysitting those moronic "leet speek" spewing sidekicks makes the game >intensely un-fun. I found I enjoyed the game more the second time I'd played it, once I got used to the sidekicks. Occasionaly however they would get stuck, meaning a major step back. This wasn't help by the pointlessly limited number of save games. >The sidekicks had good pathfinding, and the different weapons for each >timezones was a nice touch, but those are the only 2 good things about >the game. What got me is that in the final boss battle, when the 2 sidekicks are really needed, they just get killed off. This leaves the player to face the bearded one all alone. Sig: I do not fear computers. I fear the lack of them. -- Isaac Asimov
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!feeder1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!news.moat.net!lon-transit.news.telstra.net!news.telstra.net!lon-spool.news.telstra.net!203.14.2.27.MISMATCH!reader.news.telstra.net!not-for-mail From: Rotes Sapiens <rs@redplanet.mars.org.cy> Newsgroups: alt.games.doom,alt.games.video.fps Subject: Re: John Romero departs from Midway Games Date: Mon, 18 Jul 2005 17:33:03 +0930 Message-ID: <s12md19l66dnu90r887n2i0qimlopbfuds@4ax.com> References: <H6KdnXLwobjRHUjfRVn-gQ@comcast.com> <Xns9692C449788F9knight37m@130.133.1.4> <87u0ixhbai.fsf@localhost.localdomain> <Xns9693B6F0DE2F4knight37m@130.133.1.4> <bq1fd1tdhrbtnkk8ah9onf2tqdf8a4ag6u@4ax.com> X-Newsreader: Forte Free Agent 1.93/32.576 English (American) MIME-Version: 1.0 Organization: Chariot netconnect - http://www.chariot.net.au X-Original-NNTP-Posting-Host: 127.0.0.1 Lines: 54 NNTP-Posting-Host: 203.87.95.150 X-Trace: 1121674004 lon-reader.news.telstra.net 36163 203.87.95.150 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit