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Article #93603

Re: The Future of Windows PC Gaming

#93603
From: abc
Date: Mon, 11 Jul 2005 11:29
43 lines
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"Alameda" <not...@nowhere.net> wrote in message 
news:42d1d3fa$1@news.orcon.net.nz...
>
> "abc" <a@b.c> wrote in message 
> news:42d118e0$0$5917$5a62ac22@per-qv1-newsreader-01.iinet.net.au...
>>
>> "Alameda" <not...@nowhere.net> wrote in message 
>> news:42d09f85$1@news.orcon.net.nz...
>>>
>>> <R520> wrote in message news:9JCdnchvctRDEFjfRVn-3Q@comcast.com...
>>>> http://biz.gamedaily.com/features.asp?article_id=9950&filter=interview
>>>>
>>>> DirectX, Longhorn and the Future of Windows Gaming
>>>>
>>>
>>> it's cool that XNA will allow developers to easily code for both Xbox360 
>>> and pc, allowing for more artistic expression and creative flair.
>>
>> What's stoping them from doing that now?
>>
>> >Also it's good
>>> to hear them simplifying the install process and approach to drivers. It 
>>> seems they are looking at the strengths of consoles and applying them to 
>>> pc models. I like where this is going. Soon, both the console and pc 
>>> community will have no reason to niggle at eachother - they will both be 
>>> pretty strong together. And that's great for gaming in general.
>>
>>
>> No it just means more PC games will end up like console games -that's bad 
>> for PC games.
>>
>
> Actually I disagree. One thing I lament about pc gaming is the lack of 
> good extreme sport titles - would be cool to see stuff like SSX Tricky or 
> Amped on pc.

Good PC games and extreme sport games on PC are not mutually exclusive. But 
all that will happen is developers will develop one game for both platforms 
using the same development team, and it will be aimed at the lowest common 
denominator (PC hardware is usually ahead of consoles). It is already 
happening, this just makes it cheaper to develop the games (not that we will 
see a drop in game prices). 
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From: "abc" <a@b.c>
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Subject: Re: The Future of Windows PC Gaming
Date: Mon, 11 Jul 2005 19:29:46 +0800
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