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Article #93603Re: The Future of Windows PC Gaming
From: abc
Date: Mon, 11 Jul 2005 11:29
Date: Mon, 11 Jul 2005 11:29
43 lines
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3024 bytes
"Alameda" <not...@nowhere.net> wrote in message news:42d1d3fa$1@news.orcon.net.nz... > > "abc" <a@b.c> wrote in message > news:42d118e0$0$5917$5a62ac22@per-qv1-newsreader-01.iinet.net.au... >> >> "Alameda" <not...@nowhere.net> wrote in message >> news:42d09f85$1@news.orcon.net.nz... >>> >>> <R520> wrote in message news:9JCdnchvctRDEFjfRVn-3Q@comcast.com... >>>> http://biz.gamedaily.com/features.asp?article_id=9950&filter=interview >>>> >>>> DirectX, Longhorn and the Future of Windows Gaming >>>> >>> >>> it's cool that XNA will allow developers to easily code for both Xbox360 >>> and pc, allowing for more artistic expression and creative flair. >> >> What's stoping them from doing that now? >> >> >Also it's good >>> to hear them simplifying the install process and approach to drivers. It >>> seems they are looking at the strengths of consoles and applying them to >>> pc models. I like where this is going. Soon, both the console and pc >>> community will have no reason to niggle at eachother - they will both be >>> pretty strong together. And that's great for gaming in general. >> >> >> No it just means more PC games will end up like console games -that's bad >> for PC games. >> > > Actually I disagree. One thing I lament about pc gaming is the lack of > good extreme sport titles - would be cool to see stuff like SSX Tricky or > Amped on pc. Good PC games and extreme sport games on PC are not mutually exclusive. But all that will happen is developers will develop one game for both platforms using the same development team, and it will be aimed at the lowest common denominator (PC hardware is usually ahead of consoles). It is already happening, this just makes it cheaper to develop the games (not that we will see a drop in game prices).
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<9JCdnchvctRDEFjfRVn-3Q@comcast.com> <42d09f85$1@news.orcon.net.nz> <42d118e0$0$5917$5a62ac22@per-qv1-newsreader-01.iinet.net.au> <42d1d3fa$1@news.orcon.net.nz>Show Full Headers
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Path: mbox-mo1.pugleaf.net!g2news1.google.com!news3.google.com!news.glorb.com!border1.nntp.dca.giganews.com!nntp.giganews.com!nntp.waia.asn.au!203.59.27.186.MISMATCH!newsfeed.iinet.net.au!newsfeed.iinet.net.au!per-qv1-newsstorage1.iinet.net.au!per-qv1-newsstorage1.iinet.net.au!per-qv1-newsreader-01.iinet.net.au!not-for-mail From: "abc" <a@b.c> Newsgroups: alt.comp.periphs.videocards.ati,alt.comp.periphs.videocards.nvidia,alt.games.doom,alt.games.unreal,alt.games.video.fps References: <9JCdnchvctRDEFjfRVn-3Q@comcast.com> <42d09f85$1@news.orcon.net.nz> <42d118e0$0$5917$5a62ac22@per-qv1-newsreader-01.iinet.net.au> <42d1d3fa$1@news.orcon.net.nz> Subject: Re: The Future of Windows PC Gaming Date: Mon, 11 Jul 2005 19:29:46 +0800 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2900.2527 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.2527 X-RFC2646: Format=Flowed; Response Lines: 45 Message-ID: <42d2582e$0$5952$5a62ac22@per-qv1-newsreader-01.iinet.net.au> NNTP-Posting-Host: 203.59.201.4 X-Trace: 1121081390 per-qv1-newsreader-01.iinet.net.au 5952 203.59.201.4 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit