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Article #93602

Re: The Future of Windows PC Gaming

#93602
From: Alameda
Date: Mon, 11 Jul 2005 01:57
33 lines
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"abc" <a@b.c> wrote in message 
news:42d118e0$0$5917$5a62ac22@per-qv1-newsreader-01.iinet.net.au...
>
> "Alameda" <not...@nowhere.net> wrote in message 
> news:42d09f85$1@news.orcon.net.nz...
>>
>> <R520> wrote in message news:9JCdnchvctRDEFjfRVn-3Q@comcast.com...
>>> http://biz.gamedaily.com/features.asp?article_id=9950&filter=interview
>>>
>>> DirectX, Longhorn and the Future of Windows Gaming
>>>
>>
>> it's cool that XNA will allow developers to easily code for both Xbox360 
>> and pc, allowing for more artistic expression and creative flair.
>
> What's stoping them from doing that now?
>
> >Also it's good
>> to hear them simplifying the install process and approach to drivers. It 
>> seems they are looking at the strengths of consoles and applying them to 
>> pc models. I like where this is going. Soon, both the console and pc 
>> community will have no reason to niggle at eachother - they will both be 
>> pretty strong together. And that's great for gaming in general.
>
>
> No it just means more PC games will end up like console games -that's bad 
> for PC games.
>

Actually I disagree. One thing I lament about pc gaming is the lack of good 
extreme sport titles - would be cool to see stuff like SSX Tricky or Amped 
on pc. 
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From: "Alameda" <not...@nowhere.net>
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Subject: Re: The Future of Windows PC Gaming
Date: Mon, 11 Jul 2005 13:57:56 +1200
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