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Article #93226

Re: Doom 3 Hell: Remind you of Quake?

#93226
From: Advanced Primate
Date: Thu, 05 May 2005 00:41
71 lines
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"McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in message 
news:MYcee.34016$AE6.18472@tornado.texas.rr.com...
> "Stephen Howe" <sjhoweATdialDOTpipexDOTcom> wrote in message
> news:4278228c$0$340$cc9e4d1f@news.dial.pipex.com
>>> We were speaking to the thrill of some of the original Quake, also
>>> called QuakeC or Quake Classic.
>>
>> Good game. Played it on "Nightmare mode" (unlike Doom, Nightmare is
>> playable - the Shamblers go absolutely crazy and Grunts & Enforcers
>> fire 3 times a second. But they stay dead) a few times. Also played
>> Scourge of Armagon and Dissolution of Eternity on Nightmare mode.
>> Both boss monsters are easy to beat if you resort to sniper tactics
>> and skulking, otherwise they are absolute murder.
>>
>> I still have questions on this game - like what causes the 4 scrags
>> (wizards) on E2M5 near the Quad Damage in the acid to activate? And
>> the ogre near the silver key door on E1M3 - never activates? And a
>> spore on E4M5 - never activates?
>> And a hidden lift on E2M3 near the start - can you enter it? I
>> recently worked out how to legimately score the 4th secret on E4M5.
>> It is shame that the RotFish counting bug is still present and other
>> minor level flaws.
>
> I'll have to get it running again and play those levels and tell ya whats 
> up with em.  I recall that if you DO it right, you can get the rotfish 
> count right.  In Elder Gods Shrine you can get too many Fiends right at 
> the beginning :)  I think it ends up ALL the fiend count from the level 
> will drop for you there, yet also respawn in their norm triggers.
>
>>
>> Architectually levels like Tim Willits E3M5 - Wind Tunnels are
>> stunning. Romero's E2M4 ("Ebon Fortress"), E2M5 ("Wizards Manse") and
>> E2M6 ("Dismal Ouiblette") are architectually good as well.
>> Imaginative use of 3D.
>
> Palace of Hate :)
>
> There are some outstanding maps in Quake.  Dismal Obliette was an 
> outstanding multiplayer map too :)  Grisly Grotto.  Gee, how many times 
> have I played THAT map?  I've forgotten the names of so many of them I 
> loved playing.  One CTF map that was just a blast with a good crowd: 
> Dysphoria.  That one and McKinley Base are two I remember having so much 
> fun with....I'd realize it's daylight and I was late for work a couple 
> times :)
>
>>
>> And Rogue's levels are in a class of their own. I was awed by the
>> boats on R1M1.
>> "Curse of Osiris", R2M4 was a incredible level, absolutely huge -
>> detail like the boat was amazing.
>>
>> Yup - fond memories of Quake.
>>
>> SH
>
> Dammit.  Now I'm gonna have to dig out my old CD's and also get this thing 
> to work with my current rig.  SO FAR, I haven't liked any of the "things" 
> like FuhQuake.  they changed playability completely.  It RUNS, but they 
> modded it so that none of the old console commands work.  There is not 
> enough documentation to show me how to replace any of that. Also, No hook. 
> Fooey.  I do Quake with hook and that's final :)
> I don't care if I gotta build an older box to play it on.  But I'd rather 
> have it working right on THIS rig.
> McG.
>
I have it up and running on XP 64bit.  Works fine with Winquake, which you 
can find quite easily.


Advanced Primate
XP Pro 64 Bit O/S 
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From: "Advanced Primate" <primate@primate.com>
Newsgroups: alt.games.doom
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Subject: Re: Doom 3 Hell: Remind you of Quake?
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