Article View: alt.games.doom
Article #93219Re: Doom 3 Hell: Remind you of Quake?
From: Raymond Martineau
Date: Wed, 04 May 2005 02:41
Date: Wed, 04 May 2005 02:41
55 lines
3375 bytes
3375 bytes
On Wed, 4 May 2005 02:16:56 +0100, "Stephen Howe" <sjhoweATdialDOTpipexDOTcom> wrote: >> We were speaking to the thrill of some of the original Quake, also called >> QuakeC or Quake Classic. > >Good game. Played it on "Nightmare mode" (unlike Doom, Nightmare is >playable - the Shamblers go absolutely crazy and Grunts & Enforcers fire 3 >times a second. But they stay dead) a few times. Nightmare difficulty isn't really different from Hard difficulty. It just increases the monster firing rate, which doesn't affect players that know how to kill Quake monsters normally. What would be a "true" Nightmare mode: - Soldiers and enforcers firing at maximum rate. - Ogres launching grenades that inflict the same amount of damage as the player's grenades. - Shambler using the lightning attack that does the same damage as Thunderbolt. - The lava pit boss having it's projectile speed increased (or having multiple projectiles). - The final boss actually having an attack. > >I still have questions on this game - like what causes the 4 scrags >(wizards) on E2M5 near the Quad Damage in the acid to activate? I think it's a bug that they don't activate, but this isn't reflected in the Quake Info Pool: http://www.inside3d.com/qip/q1/bugsmap.htm#Maps >And the ogre near the silver key door on E1M3 - never activates? Approach the door first, kill the monsters and attempt to open the door. Once done, proceed through the mission as normal. (I siscovered the workaround, when trying to figure out how to get the last opponent.) >And a spore on E4M5 - never activates? Haven't heard of this problem. >And a hidden lift on E2M3 near the start - can you enter it? I haven't seen the lift, but there is a "pseudo-secret" at the beginning. You first go up the lift, advance through the arch, and return to start. >It is shame that >the RotFish counting bug is still present and other minor level flaws. Actually, there are Quake-C patches easily available. In fact, you could probably find the SDK, download the necessairy compilation tools, and make the fix yourself... or have a friend do it for you. (It's not too difficult to repair, it just involves removing a line.)
Technical Details
Message-ID:
<jdcg719pogsn6trm9sh08glmu8s5ot8put@4ax.com>Path:
mbox-mo1.pugleaf.net!number1.nntp.ams.giganews.com!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!wns13feed!worldnet.att.net!199.218.7.141!news.glorb.com!news.kjsl.com!ncf.ca!not-for-mailReferences:
<x0Vce.6032089$Zm5.917831@news.easynews.com> <42761896$0$378$cc9e4d1f@news.dial.pipex.com> <fBxde.50999$hu5.43961@tornado.texas.rr.com> <4278228c$0$340$cc9e4d1f@news.dial.pipex.com>Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!number1.nntp.ams.giganews.com!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!wns13feed!worldnet.att.net!199.218.7.141!news.glorb.com!news.kjsl.com!ncf.ca!not-for-mail From: bk039@ncf.ca (Raymond Martineau) Newsgroups: alt.games.doom Subject: Re: Doom 3 Hell: Remind you of Quake? Date: Tue, 03 May 2005 22:41:03 -0400 Organization: National Capital Freenet, Ottawa, Ontario, Canada Lines: 56 Sender: bk039@ncf.ca (Raymond Martineau) Message-ID: <jdcg719pogsn6trm9sh08glmu8s5ot8put@4ax.com> References: <x0Vce.6032089$Zm5.917831@news.easynews.com> <42761896$0$378$cc9e4d1f@news.dial.pipex.com> <fBxde.50999$hu5.43961@tornado.texas.rr.com> <4278228c$0$340$cc9e4d1f@news.dial.pipex.com> NNTP-Posting-Host: 244.136.ottawa.dialup.ncf.ca Mime-Version: 1.0 X-Trace: theodyn.ncf.ca 1115174462 9860 216.191.244.136 (4 May 2005 02:41:02 GMT) X-Complaints-To: complaints@ncf.ca NNTP-Posting-Date: 4 May 2005 02:41:02 GMT X-Newsreader: Forte Agent 2.0/32.652 X-Given-From: Raymond Martineau <bk039@ncf.ca> Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit