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Article #93218

Re: Doom 3 Hell: Remind you of Quake?

#93218
From: Stephen Howe
Date: Wed, 04 May 2005 01:16
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> We were speaking to the thrill of some of the original Quake, also called 
> QuakeC or Quake Classic.

Good game. Played it on "Nightmare mode" (unlike Doom, Nightmare is 
playable - the Shamblers go absolutely crazy and Grunts & Enforcers fire 3 
times a second. But they stay dead) a few times. Also played Scourge of 
Armagon and Dissolution of Eternity on Nightmare mode. Both boss monsters 
are easy to beat if you resort to sniper tactics and skulking, otherwise 
they are absolute murder.

I still have questions on this game - like what causes the 4 scrags 
(wizards) on E2M5 near the Quad Damage in the acid to activate? And the ogre 
near the silver key door on E1M3 - never activates? And a spore on E4M5 - 
never activates?
And a hidden lift on E2M3 near the start - can you enter it? I recently 
worked out how to legimately score the 4th secret on E4M5. It is shame that 
the RotFish counting bug is still present and other minor level flaws.

Architectually levels like Tim Willits E3M5 - Wind Tunnels are stunning. 
Romero's E2M4 ("Ebon Fortress"), E2M5 ("Wizards Manse") and E2M6 ("Dismal 
Ouiblette") are architectually good as well. Imaginative use of 3D.

And Rogue's levels are in a class of their own. I was awed by the boats on 
R1M1.
"Curse of Osiris", R2M4 was a incredible level, absolutely huge - detail 
like the boat was amazing.

Yup - fond memories of Quake.

SH 
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Reply-To: "Stephen Howe" <sjhoweATdialDOTpipexDOTcom>
From: "Stephen Howe" <sjhoweATdialDOTpipexDOTcom>
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Subject: Re: Doom 3 Hell: Remind you of Quake?
Date: Wed, 4 May 2005 02:16:56 +0100
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