Article View: alt.games.doom
Article #93220Re: Doom 3 Hell: Remind you of Quake?
From: Stephen Howe
Date: Wed, 04 May 2005 04:12
Date: Wed, 04 May 2005 04:12
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Thanks for the response
You have wetted my curosity with that link :-)
Does it work out that much of Quake is scripted?
Is that how many fixes are provided (by changing the script?)
I have never really explored how Quake 1 "works".
> What would be a "true" Nightmare mode:
> - Soldiers and enforcers firing at maximum rate.
> - Ogres launching grenades that inflict the same amount of damage as the
> player's grenades.
> - Shambler using the lightning attack that does the same damage as
> Thunderbolt.
> - The lava pit boss having it's projectile speed increased (or having
> multiple projectiles).
> - The final boss actually having an attack.
Yes, that would be nightmare :-)
>>And a spore on E4M5 - never activates?
>
> Haven't heard of this problem.
Around the central pool of acid there are 4 sections (some sections bigger
than another).
Effectively rather like a huge-cross (use Notepad to copy-and- paste)
Now, near the centre pool, diagonally between sections, there is a
rectangular black box and a spore inside it.
Nothing ever seems to activate it.
>>>>>>>>>>>>>>>>>>>
+---+
| |
| |X
+---+ +---+
| |
| |
+---+ +---+
| |
| |
+---+
>>>>>>>>>>>>>>>>>>>
> I haven't seen the lift, but there is a "pseudo-secret" at the beginning.
> You first go up the lift, advance through the arch, and return to start.
Yes seen that. There is Nail ammo within.
It only opens up once you leave the start area.
>>And a hidden lift on E2M3 near the start - can you enter it?
Further notes: This is after going over the bridge across water from the
start and at that point you can turn left/right along the walkway. But
literally staight ahead, not turning left/right though solid wall is an
active lift - but unreachable I think.
I have also discovered other hidden (again I think unreachable) areas on:
E3M1 (a passageway connecting exit with platform over acid where Quad damage
is openly available)
also (another passageway near where silver key is located)
HIP1M1 (what looks like a design closeouts near start)
Catacombs (passage linking initial catacombs with castle)
HIP1M6 (a passageway and lift near hammer)
> Actually, there are Quake-C patches easily available. In fact, you could
> probably find the SDK, download the necessairy compilation tools, and make
> the fix yourself...
You are right. I could certainly do this. But this is brand new to me.
Do you know of any URL just to get up to speed on this?
I never understood the relationship between "Quake-C" and "Quake"
Stephen Howe
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!cyclone1.gnilink.net!gnilink.net!newshosting.com!nx01.iad01.newshosting.com!newsfeed.icl.net!newsfeed.fjserv.net!news-lond.gip.net!news.gsl.net!gip.net!news.tele.dk!news.tele.dk!small.news.tele.dk!lnewsoutpeer01.lnd.ops.eu.uu.net!lnewsinpeer00.lnd.ops.eu.uu.net!lnewspost00.lnd.ops.eu.uu.net!emea.uu.net!not-for-mail Reply-To: "Stephen Howe" <sjhoweATdialDOTpipexDOTcom> From: "Stephen Howe" <sjhoweATdialDOTpipexDOTcom> Newsgroups: alt.games.doom References: <x0Vce.6032089$Zm5.917831@news.easynews.com> <42761896$0$378$cc9e4d1f@news.dial.pipex.com> <fBxde.50999$hu5.43961@tornado.texas.rr.com> <4278228c$0$340$cc9e4d1f@news.dial.pipex.com> <jdcg719pogsn6trm9sh08glmu8s5ot8put@4ax.com> Subject: Re: Doom 3 Hell: Remind you of Quake? Date: Wed, 4 May 2005 05:12:15 +0100 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2900.2527 X-Mimeole: Produced By Microsoft MimeOLE V6.00.2900.2527 X-RFC2646: Format=Flowed; Original Lines: 75 Message-ID: <42784ba3$0$306$cc9e4d1f@news.dial.pipex.com> Organization: Pipex NNTP-Posting-Host: 1Cust179.tnt105.lnd4.gbr.da.uu.net X-Trace: 1115179940 news.dial.pipex.com 306 213.116.58.179:2652 X-Complaints-To: abuse@uk.uu.net MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit