Article View: alt.games.doom
Article #92941Re: Doom3..how far without death ?
From: ArWeGod
Date: Tue, 05 Apr 2005 07:17
Date: Tue, 05 Apr 2005 07:17
84 lines
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5292 bytes
"McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in message news:Kln4e.33738$1H3.11249@tornado.texas.rr.com... > "ArWeGod" <ArWeGod?@sbcglobal.net> wrote in message > news:sW84e.7844$FN4.106@newssvr21.news.prodigy.com > > "McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in message > > news:zLX3e.7607$Xp.5704@tornado.texas.rr.com... > >> "ArWeGod" <ArWeGod?@sbcglobal.net> wrote in message > >> news:DsQ3e.14773$zl.3730@newssvr13.news.prodigy.com > >>> Anyone remember Ghosts and Goblins? That game made you play the > >>> entire thing over every time you died and I got to the end (or > >>> maybe to the penultimate level)! Exhausting! > >> > >> * HELL YES!* And that wasn't the only game from "back when" that did > >> that to ya. One of the early dungeons and warlocks sort of games did > >> that too. Pretty good game, and that one went by chapters. There > >> was no 'manual' save game. I HATED that "feature". > >> > >> I'm VERY glad we have any sort of save game we want with Doom3 :o) > > > > There were others. G & G was the hardest fucking game to get through. > > Every level was such a trial of new stuff. And then you had to go > > through the shit you just FINALLY completed to get to the beginning of > > the next level. It sucked! > > But it rocked! - so you did it... Stupid blue demons! > > > > Another no-save oldie that was impossible was Nova 9 (I don't remember > > whether I played Stellar 7, the first one). I played the first level > > (there are 9, duh) with another gamer buddy and we agreed it was > > unplayable; too hard. About two months later I told him I was at > > level 4 and he called me a liar; and he meant it - it was that hard a > > game! He could not conceive of anyone actually getting past the first > > level, never mind what came to follow. He actually sat me down and > > made me prove I could get through the first level. At level 7 I > > crapped out. I got to the 8th level with the Electric Power guys, but > > on level 9 I could never figure out what I was supposed to do, it was > > reverse gravity and a strange hopping thing that killed in the first > > 10 seconds. I regret never figuring that one out but it was H-A-R-D > > hard, and you had to play it all the was through, so it became a > > nightmare. Has anyone completed Nova 9?!! > > Ooops, wrong newsgroup, ya newbies. > > It's a little quiet in here at the mo, I don't think anyone minds :) > > Speaking of that kind of game.... I have one, and would still be playing > it if I can find the thing.... you can NOT save the game until you get > into the elevator....in the first level... and I have absolutely no idea > what any other levels look like in this game. As far as I know, the > only way to exit the game is to reboot too.... I first found it for the > Atari ST. Later, it was ported to and I bought it for the PC. > Quadralien. If ya know anything about THIS oldie, lemme know man! > There really aren't any instructions to it either. Any time any text > comes up anywhere at all, REMEMBER it, write it down...it's important to > the little game :) Oh, it comes on ONE floppy. > So...Quadralien... Ah, a charmer, for sure. Jupiter invaded by Mother Quadralien. Well, I never played it much myself, but a buddy went crazy (well, spent a lot of time talking about 6 robots) playing it. I heard the instructions were like a Japanese translation from Swedlish into Engrish. I have a number you might covet.... . . . . 170961 I'm sure the next level is even worse, so I don't really consider it a "spoiler". -- ArWeRobotic
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Path: mbox-mo1.pugleaf.net!number1.nntp.ams.giganews.com!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!newshosting.com!nx01.iad01.newshosting.com!novia!newscon06.news.prodigy.com!prodigy.net!newsmst01a.news.prodigy.com!prodigy.com!postmaster.news.prodigy.com!newssvr21.news.prodigy.com.POSTED!ab1c91cc!not-for-mail From: "ArWeGod" <ArWeGod?@sbcglobal.net> Newsgroups: alt.games.doom References: <ieT0e.6863$cg1.459@bgtnsc04-news.ops.worldnet.att.net> <KqKdnf3eo9KlWdnfRVn-gg@comcast.com> <vo41e.457645$w62.400595@bgtnsc05-news.ops.worldnet.att.net> <DsQ3e.14773$zl.3730@newssvr13.news.prodigy.com> <zLX3e.7607$Xp.5704@tornado.texas.rr.com> <sW84e.7844$FN4.106@newssvr21.news.prodigy.com> <Kln4e.33738$1H3.11249@tornado.texas.rr.com> Subject: Re: Doom3..how far without death ? Lines: 86 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2800.1478 X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2800.1478 Message-ID: <lYq4e.9400$FN4.7773@newssvr21.news.prodigy.com> NNTP-Posting-Host: 69.225.107.198 X-Complaints-To: abuse@prodigy.net X-Trace: newssvr21.news.prodigy.com 1112685457 ST000 69.225.107.198 (Tue, 05 Apr 2005 03:17:37 EDT) NNTP-Posting-Date: Tue, 05 Apr 2005 03:17:37 EDT Organization: SBC http://yahoo.sbc.com X-UserInfo1: [[PGW^OGBJW]RQXYN[O@_WH@YR_B@EXLLBWLOOAFMAVNDQUBLNTC@AWZWDXZXQ[K\FFSKCVM@F_N_DOBWVWG__LG@VVOIPLIGX\\BU_B@\P\PFX\B[APHTWAHDCKJF^NHD[YJAZMCY_CWG[SX\Y]^KC\HSZRWSWKGAY_PC[BQ[BXAS\F\\@DMTLFZFUE@\VL Date: Tue, 05 Apr 2005 07:17:37 GMT MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit