🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: alt.games.doom
Article #92941

Re: Doom3..how far without death ?

#92941
From: ArWeGod
Date: Tue, 05 Apr 2005 07:17
84 lines
5292 bytes
"McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in message
news:Kln4e.33738$1H3.11249@tornado.texas.rr.com...
> "ArWeGod" <ArWeGod?@sbcglobal.net> wrote in message
> news:sW84e.7844$FN4.106@newssvr21.news.prodigy.com
> > "McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in message
> > news:zLX3e.7607$Xp.5704@tornado.texas.rr.com...
> >> "ArWeGod" <ArWeGod?@sbcglobal.net> wrote in message
> >> news:DsQ3e.14773$zl.3730@newssvr13.news.prodigy.com
> >>> Anyone remember Ghosts and Goblins? That game made you play the
> >>> entire thing over every time you died and I got to the end (or
> >>> maybe to the penultimate level)! Exhausting!
> >>
> >> * HELL YES!*  And that wasn't the only game from "back when" that
did
> >> that to ya.  One of the early dungeons and warlocks sort of games
did
> >> that too.  Pretty good game, and that one went by chapters.  There
> >> was no 'manual' save game.  I HATED that "feature".
> >>
> >> I'm VERY glad we have any sort of save game we want with Doom3 :o)
> >
> > There were others. G & G was the hardest fucking game to get
through.
> > Every level was such a trial of new stuff. And then you had to go
> > through the shit you just FINALLY completed to get to the beginning
of
> > the next level. It sucked!
> > But it rocked! - so you did it... Stupid blue demons!
> >
> > Another no-save oldie that was impossible was Nova 9 (I don't
remember
> > whether I played Stellar 7, the first one). I played the first level
> > (there are 9, duh) with another gamer buddy and we agreed it was
> > unplayable; too hard. About two months later I told him I was at
> > level 4 and he called me a liar; and he meant it - it was that hard
a
> > game! He could not conceive of anyone actually getting past the
first
> > level, never mind what came to follow. He actually sat me down and
> > made me prove I could get through the first level. At level 7 I
> > crapped out. I got to the 8th level with the Electric Power guys,
but
> > on level 9 I could never figure out what I was supposed to do, it
was
> > reverse gravity and a strange hopping thing that killed in the first
> > 10 seconds. I regret never figuring that one out but it was H-A-R-D
> > hard, and you had to play it all the was through, so it became a
> > nightmare. Has anyone completed Nova 9?!!
> > Ooops, wrong newsgroup, ya newbies.
>
> It's a little quiet in here at the mo, I don't think anyone minds :)
>
> Speaking of that kind of game.... I have one, and would still be
playing
> it if I can find the thing.... you can NOT save the game until you get
> into the elevator....in the first level... and I have absolutely no
idea
> what any other levels look like in this game.  As far as I know, the
> only way to exit the game is to reboot too.... I first found it for
the
> Atari ST.  Later, it was ported to and I bought it for the PC.
> Quadralien.   If ya know anything about THIS oldie, lemme know man!
> There really aren't any instructions to it either.  Any time any text
> comes up anywhere at all, REMEMBER it, write it down...it's important
to
> the little game :)  Oh, it comes on ONE floppy.
> So...Quadralien...

Ah, a charmer, for sure. Jupiter invaded by Mother Quadralien. Well, I
never played it much myself, but a buddy went crazy (well, spent a lot
of time talking about 6 robots) playing it. I heard the instructions
were like a Japanese translation from Swedlish into Engrish.  I have a
number you might covet....
.
.
.
.
170961

I'm sure the next level is even worse, so I don't really consider it a
"spoiler".

-- 
ArWeRobotic
Technical Details
Message-ID: <lYq4e.9400$FN4.7773@newssvr21.news.prodigy.com>
Path: mbox-mo1.pugleaf.net!number1.nntp.ams.giganews.com!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!newshosting.com!nx01.iad01.newshosting.com!novia!newscon06.news.prodigy.com!prodigy.net!newsmst01a.news.prodigy.com!prodigy.com!postmaster.news.prodigy.com!newssvr21.news.prodigy.com.POSTED!ab1c91cc!not-for-mail
References: <ieT0e.6863$cg1.459@bgtnsc04-news.ops.worldnet.att.net> <KqKdnf3eo9KlWdnfRVn-gg@comcast.com> <vo41e.457645$w62.400595@bgtnsc05-news.ops.worldnet.att.net> <DsQ3e.14773$zl.3730@newssvr13.news.prodigy.com> <zLX3e.7607$Xp.5704@tornado.texas.rr.com> <sW84e.7844$FN4.106@newssvr21.news.prodigy.com> <Kln4e.33738$1H3.11249@tornado.texas.rr.com>

Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!number1.nntp.ams.giganews.com!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!newshosting.com!nx01.iad01.newshosting.com!novia!newscon06.news.prodigy.com!prodigy.net!newsmst01a.news.prodigy.com!prodigy.com!postmaster.news.prodigy.com!newssvr21.news.prodigy.com.POSTED!ab1c91cc!not-for-mail
From: "ArWeGod" <ArWeGod?@sbcglobal.net>
Newsgroups: alt.games.doom
References: <ieT0e.6863$cg1.459@bgtnsc04-news.ops.worldnet.att.net> <KqKdnf3eo9KlWdnfRVn-gg@comcast.com> <vo41e.457645$w62.400595@bgtnsc05-news.ops.worldnet.att.net> <DsQ3e.14773$zl.3730@newssvr13.news.prodigy.com> <zLX3e.7607$Xp.5704@tornado.texas.rr.com> <sW84e.7844$FN4.106@newssvr21.news.prodigy.com> <Kln4e.33738$1H3.11249@tornado.texas.rr.com>
Subject: Re: Doom3..how far without death ?
Lines: 86
X-Priority: 3
X-MSMail-Priority: Normal
X-Newsreader: Microsoft Outlook Express 6.00.2800.1478
X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2800.1478
Message-ID: <lYq4e.9400$FN4.7773@newssvr21.news.prodigy.com>
NNTP-Posting-Host: 69.225.107.198
X-Complaints-To: abuse@prodigy.net
X-Trace: newssvr21.news.prodigy.com 1112685457 ST000 69.225.107.198 (Tue, 05 Apr 2005 03:17:37 EDT)
NNTP-Posting-Date: Tue, 05 Apr 2005 03:17:37 EDT
Organization: SBC http://yahoo.sbc.com
X-UserInfo1: [[PGW^OGBJW]RQXYN[O@_WH@YR_B@EXLLBWLOOAFMAVNDQUBLNTC@AWZWDXZXQ[K\FFSKCVM@F_N_DOBWVWG__LG@VVOIPLIGX\\BU_B@\P\PFX\B[APHTWAHDCKJF^NHD[YJAZMCY_CWG[SX\Y]^KC\HSZRWSWKGAY_PC[BQ[BXAS\F\\@DMTLFZFUE@\VL
Date: Tue, 05 Apr 2005 07:17:37 GMT
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit