Article View: alt.games.doom
Article #92940Re: Doom3..how far without death ?
From: McGrandpa
Date: Tue, 05 Apr 2005 03:11
Date: Tue, 05 Apr 2005 03:11
56 lines
4250 bytes
4250 bytes
"ArWeGod" <ArWeGod?@sbcglobal.net> wrote in message news:sW84e.7844$FN4.106@newssvr21.news.prodigy.com > "McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in message > news:zLX3e.7607$Xp.5704@tornado.texas.rr.com... >> "ArWeGod" <ArWeGod?@sbcglobal.net> wrote in message >> news:DsQ3e.14773$zl.3730@newssvr13.news.prodigy.com >>> Anyone remember Ghosts and Goblins? That game made you play the >>> entire thing over every time you died and I got to the end (or >>> maybe to the penultimate level)! Exhausting! >> >> * HELL YES!* And that wasn't the only game from "back when" that did >> that to ya. One of the early dungeons and warlocks sort of games did >> that too. Pretty good game, and that one went by chapters. There >> was no 'manual' save game. I HATED that "feature". >> >> I'm VERY glad we have any sort of save game we want with Doom3 :o) >> > > There were others. G & G was the hardest fucking game to get through. > Every level was such a trial of new stuff. And then you had to go > through the shit you just FINALLY completed to get to the beginning of > the next level. It sucked! > But it rocked! - so you did it... Stupid blue demons! > > Another no-save oldie that was impossible was Nova 9 (I don't remember > whether I played Stellar 7, the first one). I played the first level > (there are 9, duh) with another gamer buddy and we agreed it was > unplayable; too hard. About two months later I told him I was at > level 4 and he called me a liar; and he meant it - it was that hard a > game! He could not conceive of anyone actually getting past the first > level, never mind what came to follow. He actually sat me down and > made me prove I could get through the first level. At level 7 I > crapped out. I got to the 8th level with the Electric Power guys, but > on level 9 I could never figure out what I was supposed to do, it was > reverse gravity and I strange hopping thing that killed in the first > 10 seconds. I regret never figuring that one out but it was H-A-R-D > hard, and you had to play it all the was through, so it became a > nightmare. Has anyone completed Nova 9?!! > > Ooops, wrong newsgroup, ya newbies. It's a little quiet in here at the mo, I don't think anyone minds :) Speaking of that kind of game.... I have one, and would still be playing it if I can find the thing.... you can NOT save the game until you get into the elevator....in the first level... and I have absolutely no idea what any other levels look like in this game. As far as I know, the only way to exit the game is to reboot too.... I first found it for the Atari ST. Later, it was ported to and I bought it for the PC. Quadralien. If ya know anything about THIS oldie, lemme know man! There really aren't any instructions to it either. Any time any text comes up anywhere at all, REMEMBER it, write it down...it's important to the little game :) Oh, it comes on ONE floppy. So...Quadralien... McG.
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!cyclone.austin.rr.com!news.rr.com!tornado.texas.rr.com.POSTED!53ab2750!not-for-mail From: "McGrandpa" <McGrandpaNOT@NOThotmail.com> Newsgroups: alt.games.doom References: <ieT0e.6863$cg1.459@bgtnsc04-news.ops.worldnet.att.net> <KqKdnf3eo9KlWdnfRVn-gg@comcast.com> <vo41e.457645$w62.400595@bgtnsc05-news.ops.worldnet.att.net> <DsQ3e.14773$zl.3730@newssvr13.news.prodigy.com> <zLX3e.7607$Xp.5704@tornado.texas.rr.com> <sW84e.7844$FN4.106@newssvr21.news.prodigy.com> Subject: Re: Doom3..how far without death ? Lines: 58 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2900.2180 X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2900.2180 X-RFC2646: Format=Flowed; Original Message-ID: <Kln4e.33738$1H3.11249@tornado.texas.rr.com> Date: Tue, 05 Apr 2005 03:11:38 GMT NNTP-Posting-Host: 70.114.228.97 X-Complaints-To: abuse@rr.com X-Trace: tornado.texas.rr.com 1112670698 70.114.228.97 (Mon, 04 Apr 2005 22:11:38 CDT) NNTP-Posting-Date: Mon, 04 Apr 2005 22:11:38 CDT Organization: Road Runner High Speed Online http://www.rr.com MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit