🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: alt.games.doom
Article #92942

Re: Doom3..how far without death ?

#92942
From: McGrandpa
Date: Tue, 05 Apr 2005 10:19
81 lines
5538 bytes
"ArWeGod" <ArWeGod?@sbcglobal.net> wrote in message
news:lYq4e.9400$FN4.7773@newssvr21.news.prodigy.com
> "McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in message
> news:Kln4e.33738$1H3.11249@tornado.texas.rr.com...
>> "ArWeGod" <ArWeGod?@sbcglobal.net> wrote in message
>> news:sW84e.7844$FN4.106@newssvr21.news.prodigy.com
>>> "McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in message
>>> news:zLX3e.7607$Xp.5704@tornado.texas.rr.com...
>>>> "ArWeGod" <ArWeGod?@sbcglobal.net> wrote in message
>>>> news:DsQ3e.14773$zl.3730@newssvr13.news.prodigy.com
>>>>> Anyone remember Ghosts and Goblins? That game made you play the
>>>>> entire thing over every time you died and I got to the end (or
>>>>> maybe to the penultimate level)! Exhausting!
>>>>
>>>> * HELL YES!*  And that wasn't the only game from "back when" that
>>>> did that to ya.  One of the early dungeons and warlocks sort of
>>>> games did that too.  Pretty good game, and that one went by
>>>> chapters.  There was no 'manual' save game.  I HATED that
>>>> "feature".
>>>>
>>>> I'm VERY glad we have any sort of save game we want with Doom3 :o)
>>>
>>> There were others. G & G was the hardest fucking game to get
>>> through. Every level was such a trial of new stuff. And then you
>>> had to go through the shit you just FINALLY completed to get to the
>>> beginning of the next level. It sucked!
>>> But it rocked! - so you did it... Stupid blue demons!
>>>
>>> Another no-save oldie that was impossible was Nova 9 (I don't
>>> remember whether I played Stellar 7, the first one). I played the
>>> first level (there are 9, duh) with another gamer buddy and we
>>> agreed it was unplayable; too hard. About two months later I told
>>> him I was at level 4 and he called me a liar; and he meant it - it
>>> was that hard a game! He could not conceive of anyone actually
>>> getting past the first level, never mind what came to follow. He
>>> actually sat me down and made me prove I could get through the
>>> first level. At level 7 I crapped out. I got to the 8th level with
>>> the Electric Power guys, but on level 9 I could never figure out
>>> what I was supposed to do, it was reverse gravity and a strange
>>> hopping thing that killed in the first 10 seconds. I regret never
>>> figuring that one out but it was H-A-R-D hard, and you had to play
>>> it all the was through, so it became a nightmare. Has anyone
>>> completed Nova 9?!!
>>> Ooops, wrong newsgroup, ya newbies.
>>
>> It's a little quiet in here at the mo, I don't think anyone minds :)
>>
>> Speaking of that kind of game.... I have one, and would still be
>> playing it if I can find the thing.... you can NOT save the game
>> until you get into the elevator....in the first level... and I have
>> absolutely no idea what any other levels look like in this game.  As
>> far as I know, the only way to exit the game is to reboot too.... I
>> first found it for the Atari ST.  Later, it was ported to and I
>> bought it for the PC. Quadralien.   If ya know anything about THIS
>> oldie, lemme know man! There really aren't any instructions to it
>> either.  Any time any text comes up anywhere at all, REMEMBER it,
>> write it down...it's important to the little game :)  Oh, it comes
>> on ONE floppy.
>> So...Quadralien...
>
> Ah, a charmer, for sure. Jupiter invaded by Mother Quadralien. Well, I
> never played it much myself, but a buddy went crazy (well, spent a lot
> of time talking about 6 robots) playing it. I heard the instructions
> were like a Japanese translation from Swedlish into Engrish.  I have a
> number you might covet....
> .
> .
> .
> .
> 170961
>
> I'm sure the next level is even worse, so I don't really consider it a
> "spoiler".

I got the gamebox, so the floppy is around here someplace.  I also have 
a dosbox available with 98 on it so will enjoy using that 'coveted 
number' very much.  Hey, just to get a peek at the next level is good. 
After all these years, so what if it's a cheat! LOL!   Yep, there are 4 
robots that are rats in a maze, and you control them.  You also have a 
time limit.  That was the problem for me.
McG. 
Technical Details
Message-ID: <RCt4e.34673$1H3.14490@tornado.texas.rr.com>
Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!cyclone.austin.rr.com!news.rr.com!tornado.texas.rr.com.POSTED!53ab2750!not-for-mail
References: <ieT0e.6863$cg1.459@bgtnsc04-news.ops.worldnet.att.net> <KqKdnf3eo9KlWdnfRVn-gg@comcast.com> <vo41e.457645$w62.400595@bgtnsc05-news.ops.worldnet.att.net> <DsQ3e.14773$zl.3730@newssvr13.news.prodigy.com> <zLX3e.7607$Xp.5704@tornado.texas.rr.com> <sW84e.7844$FN4.106@newssvr21.news.prodigy.com> <Kln4e.33738$1H3.11249@tornado.texas.rr.com> <lYq4e.9400$FN4.7773@newssvr21.news.prodigy.com>

Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!cyclone.austin.rr.com!news.rr.com!tornado.texas.rr.com.POSTED!53ab2750!not-for-mail
From: "McGrandpa" <McGrandpaNOT@NOThotmail.com>
Newsgroups: alt.games.doom
References: <ieT0e.6863$cg1.459@bgtnsc04-news.ops.worldnet.att.net> <KqKdnf3eo9KlWdnfRVn-gg@comcast.com> <vo41e.457645$w62.400595@bgtnsc05-news.ops.worldnet.att.net> <DsQ3e.14773$zl.3730@newssvr13.news.prodigy.com> <zLX3e.7607$Xp.5704@tornado.texas.rr.com> <sW84e.7844$FN4.106@newssvr21.news.prodigy.com> <Kln4e.33738$1H3.11249@tornado.texas.rr.com> <lYq4e.9400$FN4.7773@newssvr21.news.prodigy.com>
Subject: Re: Doom3..how far without death ?
Lines: 83
X-Priority: 3
X-MSMail-Priority: Normal
X-Newsreader: Microsoft Outlook Express 6.00.2900.2180
X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2900.2180
X-RFC2646: Format=Flowed; Original
Message-ID: <RCt4e.34673$1H3.14490@tornado.texas.rr.com>
Date: Tue, 05 Apr 2005 10:19:29 GMT
NNTP-Posting-Host: 70.114.228.97
X-Complaints-To: abuse@rr.com
X-Trace: tornado.texas.rr.com 1112696369 70.114.228.97 (Tue, 05 Apr 2005 05:19:29 CDT)
NNTP-Posting-Date: Tue, 05 Apr 2005 05:19:29 CDT
Organization: Road Runner High Speed Online http://www.rr.com
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit