Article View: alt.games.doom
Article #92942Re: Doom3..how far without death ?
From: McGrandpa
Date: Tue, 05 Apr 2005 10:19
Date: Tue, 05 Apr 2005 10:19
81 lines
5538 bytes
5538 bytes
"ArWeGod" <ArWeGod?@sbcglobal.net> wrote in message news:lYq4e.9400$FN4.7773@newssvr21.news.prodigy.com > "McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in message > news:Kln4e.33738$1H3.11249@tornado.texas.rr.com... >> "ArWeGod" <ArWeGod?@sbcglobal.net> wrote in message >> news:sW84e.7844$FN4.106@newssvr21.news.prodigy.com >>> "McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in message >>> news:zLX3e.7607$Xp.5704@tornado.texas.rr.com... >>>> "ArWeGod" <ArWeGod?@sbcglobal.net> wrote in message >>>> news:DsQ3e.14773$zl.3730@newssvr13.news.prodigy.com >>>>> Anyone remember Ghosts and Goblins? That game made you play the >>>>> entire thing over every time you died and I got to the end (or >>>>> maybe to the penultimate level)! Exhausting! >>>> >>>> * HELL YES!* And that wasn't the only game from "back when" that >>>> did that to ya. One of the early dungeons and warlocks sort of >>>> games did that too. Pretty good game, and that one went by >>>> chapters. There was no 'manual' save game. I HATED that >>>> "feature". >>>> >>>> I'm VERY glad we have any sort of save game we want with Doom3 :o) >>> >>> There were others. G & G was the hardest fucking game to get >>> through. Every level was such a trial of new stuff. And then you >>> had to go through the shit you just FINALLY completed to get to the >>> beginning of the next level. It sucked! >>> But it rocked! - so you did it... Stupid blue demons! >>> >>> Another no-save oldie that was impossible was Nova 9 (I don't >>> remember whether I played Stellar 7, the first one). I played the >>> first level (there are 9, duh) with another gamer buddy and we >>> agreed it was unplayable; too hard. About two months later I told >>> him I was at level 4 and he called me a liar; and he meant it - it >>> was that hard a game! He could not conceive of anyone actually >>> getting past the first level, never mind what came to follow. He >>> actually sat me down and made me prove I could get through the >>> first level. At level 7 I crapped out. I got to the 8th level with >>> the Electric Power guys, but on level 9 I could never figure out >>> what I was supposed to do, it was reverse gravity and a strange >>> hopping thing that killed in the first 10 seconds. I regret never >>> figuring that one out but it was H-A-R-D hard, and you had to play >>> it all the was through, so it became a nightmare. Has anyone >>> completed Nova 9?!! >>> Ooops, wrong newsgroup, ya newbies. >> >> It's a little quiet in here at the mo, I don't think anyone minds :) >> >> Speaking of that kind of game.... I have one, and would still be >> playing it if I can find the thing.... you can NOT save the game >> until you get into the elevator....in the first level... and I have >> absolutely no idea what any other levels look like in this game. As >> far as I know, the only way to exit the game is to reboot too.... I >> first found it for the Atari ST. Later, it was ported to and I >> bought it for the PC. Quadralien. If ya know anything about THIS >> oldie, lemme know man! There really aren't any instructions to it >> either. Any time any text comes up anywhere at all, REMEMBER it, >> write it down...it's important to the little game :) Oh, it comes >> on ONE floppy. >> So...Quadralien... > > Ah, a charmer, for sure. Jupiter invaded by Mother Quadralien. Well, I > never played it much myself, but a buddy went crazy (well, spent a lot > of time talking about 6 robots) playing it. I heard the instructions > were like a Japanese translation from Swedlish into Engrish. I have a > number you might covet.... > . > . > . > . > 170961 > > I'm sure the next level is even worse, so I don't really consider it a > "spoiler". I got the gamebox, so the floppy is around here someplace. I also have a dosbox available with 98 on it so will enjoy using that 'coveted number' very much. Hey, just to get a peek at the next level is good. After all these years, so what if it's a cheat! LOL! Yep, there are 4 robots that are rats in a maze, and you control them. You also have a time limit. That was the problem for me. McG.
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!cyclone.austin.rr.com!news.rr.com!tornado.texas.rr.com.POSTED!53ab2750!not-for-mail From: "McGrandpa" <McGrandpaNOT@NOThotmail.com> Newsgroups: alt.games.doom References: <ieT0e.6863$cg1.459@bgtnsc04-news.ops.worldnet.att.net> <KqKdnf3eo9KlWdnfRVn-gg@comcast.com> <vo41e.457645$w62.400595@bgtnsc05-news.ops.worldnet.att.net> <DsQ3e.14773$zl.3730@newssvr13.news.prodigy.com> <zLX3e.7607$Xp.5704@tornado.texas.rr.com> <sW84e.7844$FN4.106@newssvr21.news.prodigy.com> <Kln4e.33738$1H3.11249@tornado.texas.rr.com> <lYq4e.9400$FN4.7773@newssvr21.news.prodigy.com> Subject: Re: Doom3..how far without death ? Lines: 83 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2900.2180 X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2900.2180 X-RFC2646: Format=Flowed; Original Message-ID: <RCt4e.34673$1H3.14490@tornado.texas.rr.com> Date: Tue, 05 Apr 2005 10:19:29 GMT NNTP-Posting-Host: 70.114.228.97 X-Complaints-To: abuse@rr.com X-Trace: tornado.texas.rr.com 1112696369 70.114.228.97 (Tue, 05 Apr 2005 05:19:29 CDT) NNTP-Posting-Date: Tue, 05 Apr 2005 05:19:29 CDT Organization: Road Runner High Speed Online http://www.rr.com MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit