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Article #87451Re: Doom 3 vs. Doom 2
From: Smola
Date: Wed, 18 Aug 2004 18:13
Date: Wed, 18 Aug 2004 18:13
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In article <l8tuh0h7noqhp42899fnn7q7j788v58agk@4ax.com>, bk039 @freenet.carleton.ca says... > On Sun, 15 Aug 2004 11:23:38 +0200, Smola <smola@spam.com> wrote: > > > > >Ok, so now I'm gonna talk about how to make old D2 more like D3... > > > > > >In article <XrsTc.144624$bp1.123573@twister.nyroc.rr.com>, > >cedmunds@spamless.rochester.rr.com says... > >> Doom 2: Clear out rooms one at a time because you don't want to fight a war > >> on two fronts. > >> > >> Doom 3: Monsters can teleport in behind you even in a room which is > >> "cleared". > > > > > >In D2 this could be made too, not mentioing new ports which allow > >scripting. > > D2 only allowed monsters to appear if the player makes a noise, *AND* the > player crosses over a linedef. As long as no noise is made, no monsters > will appear. Yes, ok. I was trying to explain that level design can overcome some engine deficiencies. Often in old Doom you'd get surrounded by enemies that _were_ triggered by you noise but the impression was they came out of nowhere. -- I don't play well with others.
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!internal1.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!newsfeed00.sul.t-online.de!t-online.de!news2.htnet.hr!not-for-mail From: Smola <smola@spam.com> Newsgroups: alt.games.doom Subject: Re: Doom 3 vs. Doom 2 Date: Wed, 18 Aug 2004 20:13:23 +0200 Organization: HTnet Lines: 31 Message-ID: <MPG.1b8dbaaf1a76044989f20@news.htnet.hr> References: <XrsTc.144624$bp1.123573@twister.nyroc.rr.com> <MPG.1b894a09347f0d61989f19@news.htnet.hr> <l8tuh0h7noqhp42899fnn7q7j788v58agk@4ax.com> NNTP-Posting-Host: as11-m77.net.htnet.hr Mime-Version: 1.0 X-Trace: ls219.htnet.hr 1092852888 13019 195.29.108.77 (18 Aug 2004 18:14:48 GMT) X-Complaints-To: abuse@htnet.hr NNTP-Posting-Date: Wed, 18 Aug 2004 18:14:48 +0000 (UTC) User-Agent: MicroPlanet-Gravity/2.60.2060 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit