Article View: alt.games.doom
Article #87450Re: Doom 3 vs. Doom 2
From: Raymond Martineau
Date: Mon, 16 Aug 2004 02:56
Date: Mon, 16 Aug 2004 02:56
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2470 bytes
On Mon, 16 Aug 2004 09:43:27 +1000, "Highlandish" <ckreskay_CURSEING@dodo.com.au> wrote: >Quoth The Raven "Raymond Martineau" <bk039@freenet.carleton.ca> in >l8tuh0h7noqhp42899fnn7q7j788v58agk@4ax.com >> On Sun, 15 Aug 2004 11:23:38 +0200, Smola <smola@spam.com> wrote: >> >> > >> > >> >In D2 this could be made too, not mentioing new ports which allow >> >scripting. >> >> D2 only allowed monsters to appear if the player makes a noise, *AND* >> the player crosses over a linedef. As long as no noise is made, no >> monsters will appear. >> >> The only case were "at-will" spawning could occurr would be with the >> later iterations of the Doom engine (e.g. Hexen and the source-ports.) > >more monsters could teleport in on the telepads, spawning if you will, on >linedef markers and if you destroy current monsters and are still in the >room. is that the same? In vanilla compatable modes, it would be possible but there is only a select few maps that are capable of detecting that the current set of monsters gets destroyed (and those are hard-coded into the engine.) It's possible in ZDoom, without too much scripting. At worst, you just have to write a simple condition that counts the number of monsters (total or of one type) before launching a spawn script.
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!internal1.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!cyclone-sf.pbi.net!216.218.192.242!news.he.net!news.kjsl.com!freenet-news!not-for-mail From: bk039@freenet.carleton.ca (Raymond Martineau) Newsgroups: alt.games.doom Subject: Re: Doom 3 vs. Doom 2 Date: Sun, 15 Aug 2004 22:56:08 -0400 Organization: National Capital Freenet, Ottawa, Ontario, Canada Lines: 32 Sender: bk039@freenet.carleton.ca (Raymond Martineau) Message-ID: <i980i0dui6d07057oojvmkilf9s5rd9bld@4ax.com> References: <XrsTc.144624$bp1.123573@twister.nyroc.rr.com> <MPG.1b894a09347f0d61989f19@news.htnet.hr> <l8tuh0h7noqhp42899fnn7q7j788v58agk@4ax.com> <2oacagF7pgtqU2@uni-berlin.de> NNTP-Posting-Host: 61.137.hiper0-nic2.std.dialup.ncf.ca Mime-Version: 1.0 X-Trace: freenet9.carleton.ca 1092624963 18743 134.117.137.61 (16 Aug 2004 02:56:03 GMT) X-Complaints-To: complaints@ncf.ca NNTP-Posting-Date: 16 Aug 2004 02:56:03 GMT X-Newsreader: Forte Agent 1.93/32.576 English (American) X-Given-From: Raymond Martineau <bk039@freenet.carleton.ca> Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit