🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: alt.games.doom
Article #87452

Re: Doom 3 vs. Doom 2

#87452
From: Shoot
Date: Mon, 16 Aug 2004 13:32
58 lines
3233 bytes
I like the comparison and very glad doom3 can be compared to doom2 easily.
They did it right.  I do think it's a lot more like Doom 1.   In the way
that monsters come at you but without AI.

Doom2 was more intense by a factor of 2x.   I hope the addon or Doom3 II  or
whatever it's gonna be called will consider trying to make players feel a
bit more out of their element or at least definately not at the top of the
food chain any longer.

I just hope they bring in some good coop levels in doom3 like doom 2 had.
Doom2 was just one of those games you just absolutely had to share with a
buddy.  More people upgraded modems than video cards for doom2.

There were a lot of good levels doom but level 8 doom2  was one you had to
show a buddy.  It is one of the things Doom3 doesn't have.  Yet.   If they
expand it I hope they seek that good ol feeling of mediocre yummy scared
snacks running from hungry giant feeling.  Doom 1 did not have it ... Doom 2
did



"Cy Edmunds" <cedmunds@spamless.rochester.rr.com> wrote in message
news:XrsTc.144624$bp1.123573@twister.nyroc.rr.com...
> Doom 2: Clear out rooms one at a time because you don't want to fight a
war
> on two fronts.
>
> Doom 3: Monsters can teleport in behind you even in a room which is
> "cleared".
>
> Doom 2: Have the right weapon in your hands as you enter a new room.
>
> Doom 3: You'll need a flashlight in your hands at some points in the game
> because otherwise you just plain can't see where you're going.
>
> Doom 2: Listen for a sudden new sound -- that means a monster has seen
you.
>
> Doom 3: Listen all you want, but keep in mind that there are a lot of
> machines around which make funny sounds too, so you never know.
>
> My conclusion is that Doom 3 is a lot like Doom 2 without a safety net.
All
> the things I did in Doom 2 to minimize my danger don't work reliably in
Doom
> 3. I have no doubt this was all intentional. All the changes, including
the
> much maligned darkness, are cunningly designed to make the experience less
> certain and therefore more scary.
>
> I have read criticism in this ng claiming that Doom 3 has no innovative
> gameplay elements. I don't agree.
>
> -- 
> Cycho{HHR}
> http://home.rochester.rr.com/cyhome/
>
>
Technical Details
Message-ID: <10i1dr86j7h286c@corp.supernews.com>
Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border2.nntp.ams.giganews.com!nntp.giganews.com!news2.euro.net!newshosting.com!nx02.iad01.newshosting.com!38.144.126.75.MISMATCH!feed1.newsreader.com!newsreader.com!atl-c02.usenetserver.com!sjc1.usenetserver.com!news.usenetserver.com!sn-xit-02!sn-xit-01!sn-post-01!supernews.com!corp.supernews.com!not-for-mail
References: <XrsTc.144624$bp1.123573@twister.nyroc.rr.com>

Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border2.nntp.ams.giganews.com!nntp.giganews.com!news2.euro.net!newshosting.com!nx02.iad01.newshosting.com!38.144.126.75.MISMATCH!feed1.newsreader.com!newsreader.com!atl-c02.usenetserver.com!sjc1.usenetserver.com!news.usenetserver.com!sn-xit-02!sn-xit-01!sn-post-01!supernews.com!corp.supernews.com!not-for-mail
From: "Shoot" <nospam@home.plz>
Newsgroups: alt.games.doom
Subject: Re: Doom 3 vs. Doom 2
Date: Mon, 16 Aug 2004 08:32:24 -0500
Organization: Posted via Supernews, http://www.supernews.com
Message-ID: <10i1dr86j7h286c@corp.supernews.com>
References: <XrsTc.144624$bp1.123573@twister.nyroc.rr.com>
X-Priority: 3
X-MSMail-Priority: Normal
X-Newsreader: Microsoft Outlook Express 6.00.2800.1437
X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1441
X-Complaints-To: abuse@supernews.com
Lines: 60
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit