Article View: alt.games.doom
Article #87452Re: Doom 3 vs. Doom 2
From: Shoot
Date: Mon, 16 Aug 2004 13:32
Date: Mon, 16 Aug 2004 13:32
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3233 bytes
I like the comparison and very glad doom3 can be compared to doom2 easily.
They did it right. I do think it's a lot more like Doom 1. In the way
that monsters come at you but without AI.
Doom2 was more intense by a factor of 2x. I hope the addon or Doom3 II or
whatever it's gonna be called will consider trying to make players feel a
bit more out of their element or at least definately not at the top of the
food chain any longer.
I just hope they bring in some good coop levels in doom3 like doom 2 had.
Doom2 was just one of those games you just absolutely had to share with a
buddy. More people upgraded modems than video cards for doom2.
There were a lot of good levels doom but level 8 doom2 was one you had to
show a buddy. It is one of the things Doom3 doesn't have. Yet. If they
expand it I hope they seek that good ol feeling of mediocre yummy scared
snacks running from hungry giant feeling. Doom 1 did not have it ... Doom 2
did
"Cy Edmunds" <cedmunds@spamless.rochester.rr.com> wrote in message
news:XrsTc.144624$bp1.123573@twister.nyroc.rr.com...
> Doom 2: Clear out rooms one at a time because you don't want to fight a
war
> on two fronts.
>
> Doom 3: Monsters can teleport in behind you even in a room which is
> "cleared".
>
> Doom 2: Have the right weapon in your hands as you enter a new room.
>
> Doom 3: You'll need a flashlight in your hands at some points in the game
> because otherwise you just plain can't see where you're going.
>
> Doom 2: Listen for a sudden new sound -- that means a monster has seen
you.
>
> Doom 3: Listen all you want, but keep in mind that there are a lot of
> machines around which make funny sounds too, so you never know.
>
> My conclusion is that Doom 3 is a lot like Doom 2 without a safety net.
All
> the things I did in Doom 2 to minimize my danger don't work reliably in
Doom
> 3. I have no doubt this was all intentional. All the changes, including
the
> much maligned darkness, are cunningly designed to make the experience less
> certain and therefore more scary.
>
> I have read criticism in this ng claiming that Doom 3 has no innovative
> gameplay elements. I don't agree.
>
> --
> Cycho{HHR}
> http://home.rochester.rr.com/cyhome/
>
>
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border2.nntp.ams.giganews.com!nntp.giganews.com!news2.euro.net!newshosting.com!nx02.iad01.newshosting.com!38.144.126.75.MISMATCH!feed1.newsreader.com!newsreader.com!atl-c02.usenetserver.com!sjc1.usenetserver.com!news.usenetserver.com!sn-xit-02!sn-xit-01!sn-post-01!supernews.com!corp.supernews.com!not-for-mail From: "Shoot" <nospam@home.plz> Newsgroups: alt.games.doom Subject: Re: Doom 3 vs. Doom 2 Date: Mon, 16 Aug 2004 08:32:24 -0500 Organization: Posted via Supernews, http://www.supernews.com Message-ID: <10i1dr86j7h286c@corp.supernews.com> References: <XrsTc.144624$bp1.123573@twister.nyroc.rr.com> X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2800.1437 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1441 X-Complaints-To: abuse@supernews.com Lines: 60 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit