Article View: alt.games.doom
Article #87449Re: Doom 3 vs. Doom 2
From: Highlandish
Date: Sun, 15 Aug 2004 23:43
Date: Sun, 15 Aug 2004 23:43
35 lines
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2162 bytes
Quoth The Raven "Raymond Martineau" <bk039@freenet.carleton.ca> in l8tuh0h7noqhp42899fnn7q7j788v58agk@4ax.com > On Sun, 15 Aug 2004 11:23:38 +0200, Smola <smola@spam.com> wrote: > > > > >Ok, so now I'm gonna talk about how to make old D2 more like D3... > > > > > >In article <XrsTc.144624$bp1.123573@twister.nyroc.rr.com>, > >cedmunds@spamless.rochester.rr.com says... > >> Doom 2: Clear out rooms one at a time because you don't want to > >> fight a war on two fronts. > >> > >> Doom 3: Monsters can teleport in behind you even in a room which is > >> "cleared". > > > > > >In D2 this could be made too, not mentioing new ports which allow > >scripting. > > D2 only allowed monsters to appear if the player makes a noise, *AND* > the player crosses over a linedef. As long as no noise is made, no > monsters will appear. > > The only case were "at-will" spawning could occurr would be with the > later iterations of the Doom engine (e.g. Hexen and the source-ports.) more monsters could teleport in on the telepads, spawning if you will, on linedef markers and if you destroy current monsters and are still in the room. is that the same? -- Daddy, why doesn't this magnet pick up this floppy ? Take out the _CURSEING to reply to me
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border2.nntp.ams.giganews.com!nntp.giganews.com!fu-berlin.de!uni-berlin.de!not-for-mail From: "Highlandish" <ckreskay_CURSEING@dodo.com.au> Newsgroups: alt.games.doom Subject: Re: Doom 3 vs. Doom 2 Date: Mon, 16 Aug 2004 09:43:27 +1000 Organization: Yes Lines: 37 Message-ID: <2oacagF7pgtqU2@uni-berlin.de> References: <XrsTc.144624$bp1.123573@twister.nyroc.rr.com> <MPG.1b894a09347f0d61989f19@news.htnet.hr> <l8tuh0h7noqhp42899fnn7q7j788v58agk@4ax.com> Reply-To: "Highlandish" <ckreskay_CURSEING@dodo.com.au> X-Trace: news.uni-berlin.de SKV9ryy389lSg41cPoEzfgnMbRU6wzQz9jicug2P9wncYIWvb/ X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2800.1437 X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2800.1441 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit