🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: alt.games.doom
Article #87448

Re: Doom 3 vs. Doom 2

#87448
From: Raymond Martineau
Date: Mon, 16 Aug 2004 03:24
24 lines
2338 bytes
On Sun, 15 Aug 2004 19:47:53 +0200, nicolas
<nicolas.nospam.patrois@online.fr.invalid> wrote:

>On Sun, 15 Aug 2004 10:39:17 -0400, Raymond Martineau wrote:
>
>> D2 only allowed monsters to appear if the player makes a noise, *AND* the
>> player crosses over a linedef.  As long as no noise is made, no monsters
>> will appear.  
>
>> The only case were "at-will" spawning could occurr would be with the
>> later iterations of the Doom engine (e.g. Hexen and the source-ports.)
>
>Are you sure? There are monsters teleporting when you get a key, I
>often see that in vanilla compatible wads.

That's emulated by having 4 linedefs surrounding the key or object.  E1M6
is an example of this - the doors open when you pickup the key.  Some
players can bypass the trap by carefully inching towards the key -
appearently, the linedefs don't cover enough area.

E1M9 is another example - you can pickup the items in the northwest room,
but you will allow the monsters to teleport in. However, they will not do
so unless they hear you shoot somewhere else on the level (thus, pacifist
runs could get away with grabbing a health pack.)
Technical Details
Message-ID: <u680i09b3akhhprkl3afntoig9hbo64esv@4ax.com>
Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!internal1.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!cyclone-sf.pbi.net!216.218.192.242!news.he.net!news.kjsl.com!freenet-news!not-for-mail
References: <XrsTc.144624$bp1.123573@twister.nyroc.rr.com> <MPG.1b894a09347f0d61989f19@news.htnet.hr> <l8tuh0h7noqhp42899fnn7q7j788v58agk@4ax.com> <pan.2004.08.15.17.47.52.685767@online.fr.invalid>

Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!internal1.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!cyclone-sf.pbi.net!216.218.192.242!news.he.net!news.kjsl.com!freenet-news!not-for-mail
From: bk039@freenet.carleton.ca (Raymond Martineau)
Newsgroups: alt.games.doom
Subject: Re: Doom 3 vs. Doom 2
Date: Sun, 15 Aug 2004 23:24:40 -0400
Organization: National Capital Freenet, Ottawa, Ontario, Canada
Lines: 26
Sender: bk039@freenet.carleton.ca (Raymond Martineau)
Message-ID: <u680i09b3akhhprkl3afntoig9hbo64esv@4ax.com>
References: <XrsTc.144624$bp1.123573@twister.nyroc.rr.com> <MPG.1b894a09347f0d61989f19@news.htnet.hr> <l8tuh0h7noqhp42899fnn7q7j788v58agk@4ax.com> <pan.2004.08.15.17.47.52.685767@online.fr.invalid>
NNTP-Posting-Host: 61.137.hiper0-nic2.std.dialup.ncf.ca
Mime-Version: 1.0
X-Trace: freenet9.carleton.ca 1092626675 20748 134.117.137.61 (16 Aug 2004 03:24:35 GMT)
X-Complaints-To: complaints@ncf.ca
NNTP-Posting-Date: 16 Aug 2004 03:24:35 GMT
X-Newsreader: Forte Agent 1.93/32.576 English (American)
X-Given-From: Raymond Martineau <bk039@freenet.carleton.ca>
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit