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Article #86546

Re: Hey you Dickheads...

#86546
From: Raymond Martineau
Date: Mon, 09 Aug 2004 13:48
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On Mon, 9 Aug 2004 13:23:16 +1000, "Blaedmon" <ass@hell.com> wrote:

>I could go on about the amusing, yet completely purile, arguments 'against' 
>you've made, but I think we'd all agree that'd be far too easy. Point made 
>simple: do you think id would spend 6 years or whatever making a game the 
>way they DIDNT intend it to be? No, of course not. Their end product IS what 
>they intended. Still want to whinge? Then you're an idiot.

Just because a product is as intended doesn't mean that it is good.  You
should know that by now (unless you have trouble seeing past your profane
anger.)

The game, as it has monsters in the exact same locatrion from game to game,
will not be scary the second time around as you will know the exact
positions of the monsters every single time.  This wouldn't normally be a
problem if it weren't for the invention of unrestricted QuickSave/QuickLoad
that appears in every single game.  Since this is the case, they have
failed to make the game as they wanted it to be. 

>Putting it simpler - its a game in which you shoot things. Thats its core. 
>If you go beyond that, it is no longer DOOM. Its merely an updated version 
>of a past technology, in which it does NOT transgress from its base 
>interactive fundamentals.

A game where you just shoot things is a step backward from the original
Doom.  As you should know, the original game was designed to be run-and-gun
but was designed in a way where impressive demos could be recorded for
finishing levels in record time.

>In essence, I guess I can end this silly little discussion by simply 
>saying - you're a dickhead. 

And that means a lot coming from a self-confessed warez monkey.
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From: bk039@freenet.carleton.ca (Raymond Martineau)
Newsgroups: alt.games.doom
Subject: Re: Hey you Dickheads...
Date: Mon, 09 Aug 2004 09:48:48 -0400
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