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Article #86333

Re: Doom 3 has "ADVANCED" lighting???

#86333
From: M.W.H
Date: Sun, 08 Aug 2004 00:00
23 lines
2330 bytes
See the descriptions of r_lightscale, r_gamma, r_brightness and r_shadows at
< http://ucguides.savagehelp.com/Doom3/FPSVisuals.htm >

HTH

M.W.H

"BitchingHamster" <BitchingHamster@zeroping.com> wrote in message
news:Xns953DA2070CA4BBlueHampster@204.127.199.17...
>
> Where is the 'Turn on the real goddamn lighting physics' option so I can
> see where the fuck I am?  In my universe, light bounces and scatters off
> surfaces, so that three inches behind a light source isn't TOTALLY FUCKING
> PITCH BLACK.  Why did the lame ass developers at ID copy the lame ass
> lighting from Splinter Cell?  At least Splinter Cell has unique gameplay,
> but in the real world LIGHT DOESN'T WORK THIS WAY.  Don't believe me?  Why
> don't you and one of your geek friends, if you have a friend, go into a
> warehouse at night with some of the lights on, stand in the light and have
> one of your friends stand 10 or 20 feet away in the shadows.  If you are
> living in my universe and aren't Stevie Wonder you will not fail to see
> him.  Then do me a favor and send a fucking photo of this to the id geeks
> so they can fix their goddamn game.  (and yes I'm pissed that I payed 50
> bucks for this crap)
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Subject: Re: Doom 3 has "ADVANCED" lighting???
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