Article View: alt.games.doom
Article #86333Re: Doom 3 has "ADVANCED" lighting???
From: M.W.H
Date: Sun, 08 Aug 2004 00:00
Date: Sun, 08 Aug 2004 00:00
23 lines
2330 bytes
2330 bytes
See the descriptions of r_lightscale, r_gamma, r_brightness and r_shadows at < http://ucguides.savagehelp.com/Doom3/FPSVisuals.htm > HTH M.W.H "BitchingHamster" <BitchingHamster@zeroping.com> wrote in message news:Xns953DA2070CA4BBlueHampster@204.127.199.17... > > Where is the 'Turn on the real goddamn lighting physics' option so I can > see where the fuck I am? In my universe, light bounces and scatters off > surfaces, so that three inches behind a light source isn't TOTALLY FUCKING > PITCH BLACK. Why did the lame ass developers at ID copy the lame ass > lighting from Splinter Cell? At least Splinter Cell has unique gameplay, > but in the real world LIGHT DOESN'T WORK THIS WAY. Don't believe me? Why > don't you and one of your geek friends, if you have a friend, go into a > warehouse at night with some of the lights on, stand in the light and have > one of your friends stand 10 or 20 feet away in the shadows. If you are > living in my universe and aren't Stevie Wonder you will not fail to see > him. Then do me a favor and send a fucking photo of this to the id geeks > so they can fix their goddamn game. (and yes I'm pissed that I payed 50 > bucks for this crap)
Technical Details
Message-ID:
<X2eRc.1203$Uo4.11892762@news-text.cableinet.net>Path:
mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!internal1.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!cyclone1.gnilink.net!gnilink.net!peer01.cox.net!cox.net!news-hub.cableinet.net!blueyonder!news-text.cableinet.net!53ab2750!not-for-mailReferences:
<Xns953DA2070CA4BBlueHampster@204.127.199.17>Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!internal1.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!cyclone1.gnilink.net!gnilink.net!peer01.cox.net!cox.net!news-hub.cableinet.net!blueyonder!news-text.cableinet.net!53ab2750!not-for-mail Reply-To: "M.W.H" <mapson_no@hotmail.com> From: "M.W.H" <mapson_no@hotmail.com> Newsgroups: alt.games.doom References: <Xns953DA2070CA4BBlueHampster@204.127.199.17> Subject: Re: Doom 3 has "ADVANCED" lighting??? Lines: 25 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2800.1437 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1441 Message-ID: <X2eRc.1203$Uo4.11892762@news-text.cableinet.net> Date: Sun, 08 Aug 2004 00:00:55 GMT NNTP-Posting-Host: 82.36.201.46 X-Complaints-To: abuse@blueyonder.co.uk X-Trace: news-text.cableinet.net 1091923255 82.36.201.46 (Sun, 08 Aug 2004 01:00:55 BST) NNTP-Posting-Date: Sun, 08 Aug 2004 01:00:55 BST Organization: blueyonder (post doesn't reflect views of blueyonder) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit