Article View: alt.games.doom
Article #86334Re: Doom 3 has "ADVANCED" lighting???
From: asdf
Date: Sun, 08 Aug 2004 01:29
Date: Sun, 08 Aug 2004 01:29
42 lines
2736 bytes
2736 bytes
r_lightscale helps but not alot. How do people get doom 3 to look like this: http://www.planetdoom.com/images/image.asp?screenshots/official/1l.jpg http://www.planetdoom.com/images/image.asp?screenshots/official/23l.jpg http://www.planetdoom.com/images/image.asp?screenshots/official/20l.jpg in terms of brightness. "M.W.H" <mapson_no@hotmail.com> wrote in message news:X2eRc.1203$Uo4.11892762@news-text.cableinet.net... > See the descriptions of r_lightscale, r_gamma, r_brightness and r_shadows at > < http://ucguides.savagehelp.com/Doom3/FPSVisuals.htm > > > HTH > > M.W.H > > "BitchingHamster" <BitchingHamster@zeroping.com> wrote in message > news:Xns953DA2070CA4BBlueHampster@204.127.199.17... > > > > Where is the 'Turn on the real goddamn lighting physics' option so I can > > see where the fuck I am? In my universe, light bounces and scatters off > > surfaces, so that three inches behind a light source isn't TOTALLY FUCKING > > PITCH BLACK. Why did the lame ass developers at ID copy the lame ass > > lighting from Splinter Cell? At least Splinter Cell has unique gameplay, > > but in the real world LIGHT DOESN'T WORK THIS WAY. Don't believe me? Why > > don't you and one of your geek friends, if you have a friend, go into a > > warehouse at night with some of the lights on, stand in the light and have > > one of your friends stand 10 or 20 feet away in the shadows. If you are > > living in my universe and aren't Stevie Wonder you will not fail to see > > him. Then do me a favor and send a fucking photo of this to the id geeks > > so they can fix their goddamn game. (and yes I'm pissed that I payed 50 > > bucks for this crap) > >
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!internal1.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!feed5.newsreader.com!newsreader.com!news3.optonline.net!news4.srv.hcvlny.cv.net.POSTED!not-for-mail From: "asdf" <asdf@as3d.com> Newsgroups: alt.games.doom References: <Xns953DA2070CA4BBlueHampster@204.127.199.17> <X2eRc.1203$Uo4.11892762@news-text.cableinet.net> Subject: Re: Doom 3 has "ADVANCED" lighting??? Lines: 44 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2800.1437 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1441 Message-ID: <lmfRc.39022$zc4.13602147@news4.srv.hcvlny.cv.net> Date: Sun, 08 Aug 2004 01:29:53 GMT NNTP-Posting-Host: 24.187.39.156 X-Complaints-To: abuse@cv.net X-Trace: news4.srv.hcvlny.cv.net 1091928593 24.187.39.156 (Sat, 07 Aug 2004 21:29:53 EDT) NNTP-Posting-Date: Sat, 07 Aug 2004 21:29:53 EDT Organization: Optimum Online MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit