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Article #86334

Re: Doom 3 has "ADVANCED" lighting???

#86334
From: asdf
Date: Sun, 08 Aug 2004 01:29
42 lines
2736 bytes
r_lightscale helps but not alot. How do people get doom 3 to look like this:
http://www.planetdoom.com/images/image.asp?screenshots/official/1l.jpg

http://www.planetdoom.com/images/image.asp?screenshots/official/23l.jpg

http://www.planetdoom.com/images/image.asp?screenshots/official/20l.jpg

in terms of brightness.

"M.W.H" <mapson_no@hotmail.com> wrote in message
news:X2eRc.1203$Uo4.11892762@news-text.cableinet.net...
> See the descriptions of r_lightscale, r_gamma, r_brightness and r_shadows
at
> < http://ucguides.savagehelp.com/Doom3/FPSVisuals.htm >
>
> HTH
>
> M.W.H
>
> "BitchingHamster" <BitchingHamster@zeroping.com> wrote in message
> news:Xns953DA2070CA4BBlueHampster@204.127.199.17...
> >
> > Where is the 'Turn on the real goddamn lighting physics' option so I can
> > see where the fuck I am?  In my universe, light bounces and scatters off
> > surfaces, so that three inches behind a light source isn't TOTALLY
FUCKING
> > PITCH BLACK.  Why did the lame ass developers at ID copy the lame ass
> > lighting from Splinter Cell?  At least Splinter Cell has unique
gameplay,
> > but in the real world LIGHT DOESN'T WORK THIS WAY.  Don't believe me?
Why
> > don't you and one of your geek friends, if you have a friend, go into a
> > warehouse at night with some of the lights on, stand in the light and
have
> > one of your friends stand 10 or 20 feet away in the shadows.  If you are
> > living in my universe and aren't Stevie Wonder you will not fail to see
> > him.  Then do me a favor and send a fucking photo of this to the id
geeks
> > so they can fix their goddamn game.  (and yes I'm pissed that I payed 50
> > bucks for this crap)
>
>
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