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Article #86332

Re: Doom 3 has "ADVANCED" lighting???

#86332
From: asdf
Date: Sat, 07 Aug 2004 23:23
26 lines
2467 bytes
if there isn't going to be  afix for the whole lightning issue I'm giving up
on the game.
In the screenshots i've seen so far the game looks spectacular however I am
yet to see a single monster
as the whole game on my screen is pitch black. The only way for me to help
the issue is to increase the gamma
with r_gamma 2 command but than all the graphics look horrible. The ducttape
mod isn't helping much either.


"BitchingHamster" <BitchingHamster@zeroping.com> wrote in message
news:Xns953DA2070CA4BBlueHampster@204.127.199.17...
>
> Where is the 'Turn on the real goddamn lighting physics' option so I can
> see where the fuck I am?  In my universe, light bounces and scatters off
> surfaces, so that three inches behind a light source isn't TOTALLY FUCKING
> PITCH BLACK.  Why did the lame ass developers at ID copy the lame ass
> lighting from Splinter Cell?  At least Splinter Cell has unique gameplay,
> but in the real world LIGHT DOESN'T WORK THIS WAY.  Don't believe me?  Why
> don't you and one of your geek friends, if you have a friend, go into a
> warehouse at night with some of the lights on, stand in the light and have
> one of your friends stand 10 or 20 feet away in the shadows.  If you are
> living in my universe and aren't Stevie Wonder you will not fail to see
> him.  Then do me a favor and send a fucking photo of this to the id geeks
> so they can fix their goddamn game.  (and yes I'm pissed that I payed 50
> bucks for this crap)
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From: "asdf" <asdf@as3d.com>
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Subject: Re: Doom 3 has "ADVANCED" lighting???
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