🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: alt.games.doom
Article #86329

Re: Doom 3 has "ADVANCED" lighting???

#86329
From: rsc
Date: Sun, 08 Aug 2004 00:02
41 lines
3057 bytes
I agree, 100%. I'm a programmer now, but, used to earn my coin as a
photographer in NYC.

Light simply does not behave the way ID programmed it to behave. Light
bounces off of most surfaces, will varying degrees of absorbstion into the
surface, and fill the environment as diffused light. As a result, this
diffused light would fill the shadows. Shadows would still be darker than
the scene in general, but somewhat luminous and allow one to see details
inside of them.

The lack of diffuse light falling into the shadows is the reason Doom 3
lacks dimension. A feeling of depth in the scene is lost, since the shadows
are empty and, hence, flat. In photography and cinimatography this would be
considered very bad form.

Imagine watching a 2 hour film with this type of lighting. It would be
unbearable. Fortunatly, the director and producer would fire the DP after
seeing to first rushes. LOL.

This lighting effect is refered to as "lunar lighting" and should be used
with restraint. When it is, it can be very effective and interesting.




"BitchingHamster" <BitchingHamster@zeroping.com> wrote in message
news:Xns953DA2070CA4BBlueHampster@204.127.199.17...
>
> Where is the 'Turn on the real goddamn lighting physics' option so I can
> see where the fuck I am?  In my universe, light bounces and scatters off
> surfaces, so that three inches behind a light source isn't TOTALLY FUCKING
> PITCH BLACK.  Why did the lame ass developers at ID copy the lame ass
> lighting from Splinter Cell?  At least Splinter Cell has unique gameplay,
> but in the real world LIGHT DOESN'T WORK THIS WAY.  Don't believe me?  Why
> don't you and one of your geek friends, if you have a friend, go into a
> warehouse at night with some of the lights on, stand in the light and have
> one of your friends stand 10 or 20 feet away in the shadows.  If you are
> living in my universe and aren't Stevie Wonder you will not fail to see
> him.  Then do me a favor and send a fucking photo of this to the id geeks
> so they can fix their goddamn game.  (and yes I'm pissed that I payed 50
> bucks for this crap)
Technical Details
Message-ID: <41156d77$1_2@127.0.0.1>
Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!internal1.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!news-out2.spamkiller.net!spool9-east!not-for-mail
References: <Xns953DA2070CA4BBlueHampster@204.127.199.17>

Show Full Headers
Complete Article Headers
From: "rsc" <rc@somewhere.com>
Newsgroups: alt.games.doom
References: <Xns953DA2070CA4BBlueHampster@204.127.199.17>
Subject: Re: Doom 3 has "ADVANCED" lighting???
Date: Sat, 7 Aug 2004 20:02:39 -0400
Lines: 43
X-Priority: 3
X-MSMail-Priority: Normal
X-Newsreader: Microsoft Outlook Express 6.00.2800.1106
X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106
Message-ID: <41156d77$1_2@127.0.0.1>
X-Comments: This message was posted through <A href
X-Comments2: IMPORTANT: Newsfeed.com does not condone,
X-Report: Please report illegal or inappropriate use to
Organization: Newsfeeds.com http://www.newsfeeds.com 100, 000+ UNCENSORED Newsgroups.
Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!internal1.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!news-out2.spamkiller.net!spool9-east!not-for-mail
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit