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Article #86328Doom 3 has "ADVANCED" lighting???
From: BitchingHamster
Date: Sat, 07 Aug 2004 22:52
Date: Sat, 07 Aug 2004 22:52
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1726 bytes
Where is the 'Turn on the real goddamn lighting physics' option so I can see where the fuck I am? In my universe, light bounces and scatters off surfaces, so that three inches behind a light source isn't TOTALLY FUCKING PITCH BLACK. Why did the lame ass developers at ID copy the lame ass lighting from Splinter Cell? At least Splinter Cell has unique gameplay, but in the real world LIGHT DOESN'T WORK THIS WAY. Don't believe me? Why don't you and one of your geek friends, if you have a friend, go into a warehouse at night with some of the lights on, stand in the light and have one of your friends stand 10 or 20 feet away in the shadows. If you are living in my universe and aren't Stevie Wonder you will not fail to see him. Then do me a favor and send a fucking photo of this to the id geeks so they can fix their goddamn game. (and yes I'm pissed that I payed 50 bucks for this crap)
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!internal1.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!cyclone1.gnilink.net!gnilink.net!wns13feed!worldnet.att.net!attbi_s54.POSTED!53ab2750!not-for-mail Newsgroups: alt.games.doom Subject: Doom 3 has "ADVANCED" lighting??? From: BitchingHamster <BitchingHamster@zeroping.com> Organization: BitchingHamster Message-ID: <Xns953DA2070CA4BBlueHampster@204.127.199.17> User-Agent: Xnews/5.04.25 Lines: 14 NNTP-Posting-Host: 67.174.254.96 X-Complaints-To: abuse@comcast.net X-Trace: attbi_s54 1091919173 67.174.254.96 (Sat, 07 Aug 2004 22:52:53 GMT) NNTP-Posting-Date: Sat, 07 Aug 2004 22:52:53 GMT Date: Sat, 07 Aug 2004 22:52:53 GMT MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit