Article View: alt.games.doom
Article #655Re: DOOM/VR
From: wei... Jason Weiler
Date: Sun, 09 Jan 1994 23:24
Date: Sun, 09 Jan 1994 23:24
42 lines
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2514 bytes
McEWAN Shane (spm@atmos) wrote: : Craig Becker (jlpi...@austin.ibm.com) theorised: : >Just musing...from a programmer's perspective, I wonder how difficult : >it would be to modify the DOOM code to support VR goggles and a power- : >glove... : I'd be happy if liquid crystal shutter glasses were supported. You wouldn't : get immersion but you would get the 3D effect. It would halve the frame rate, : though. Shutter glasses would be nice, but I think the stereo-scopic 3D effect caused by the shutter glasses would cause the 3D illusion in Doom to break up. One major thing is that objects in the game are only Hollywood store-fronts. I think most everyone knows what I mean - Kill something (the big floating eyes work well) and stand fairly close to it. Now stand in place and rotate. The bit-map of the dead thing rotates with you. This is subtle in the game unless you stop and look around, but the LCD shutter-glasses would make it look as though you were strolling past 2D fronts. The frame-rate would halve and then some. The game engine would think you were constantly moving. A petty detail, but worthy of note. Another thing to note is the phosphor in your monitor. the phosphor can't extinguish itself fast enough to keep up with the application. This causes a small bit of ghosting around the edges of objects with a high contrast compared with it's background. I think this would get annoying during intense game-play. : Perhaps support for the Sega VR Goggles will be added once they come onto : the market. Perhaps. Someone will no doubt hack an interface or the PC...Or at least I hope. :) : -- : "Life is like a joss-stick........it stinks and then it's over." : - "Red Dwarf: Better Than Life" Just a few thoughts. I'd like to hear any other opinions. -Jason Weiler <wei...@rpi.edu>
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Path: mbox-mo1.pugleaf.net!gmd.de!xlink.net!howland.reston.ans.net!news.moneng.mei.com!uwm.edu!rpi!goya.its.rpi.edu!weilej From: wei...@goya.its.rpi.edu (Jason Weiler) Newsgroups: alt.games.doom Subject: Re: DOOM/VR Date: 9 Jan 1994 23:24:05 GMT Organization: Rensselaer Polytechnic Institute, Troy NY, USA Lines: 42 Message-ID: <2gq3ml$6v4@usenet.rpi.edu> References: <CJA1pA.4HwL@austin.ibm.com> <1994Jan9.060335.29687@aurora.dar.csiro.au> NNTP-Posting-Host: goya.its.rpi.edu X-Newsreader: TIN [version 1.2 PL2] MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit