Article View: alt.games.doom
Article #656Re: DOOM/VR
From: jo... Joseph W. Vigneau
Date: Mon, 10 Jan 1994 04:47
Date: Mon, 10 Jan 1994 04:47
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1348 bytes
In article <CJA1p...@austin.ibm.com>, Craig Becker <jlpi...@austin.ibm.com> wrote: > >Just musing...from a programmer's perspective, I wonder how difficult >it would be to modify the DOOM code to support VR goggles and a power- >glove... My roommate and I were discussing this during the Wolf3d days... Doesn't seem too difficult, with two slightly different views for each eye, and some sort of motion/gravity switch mecanism for the headgear... The glove would be harder to implement becaue in the game, the gun never moves from straight ahead... If the game could let you look up and down, it would even be cooler... That and Stereo SoundBlaster support into headphones in the goggles would complete the effect... -- jo...@wpi.edu - WPI Computer Science |Linux 0.99.14f:Free 32 bit OS for the i386
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Path: mbox-mo1.pugleaf.net!gmd.de!xlink.net!howland.reston.ans.net!cs.utexas.edu!uunet!noc.near.net!bigboote.WPI.EDU!dolphin.WPI.EDU!joev From: jo...@dolphin.WPI.EDU (Joseph W. Vigneau) Newsgroups: alt.games.doom Subject: Re: DOOM/VR Date: 10 Jan 1994 04:47:22 GMT Organization: Worcester Polytechnic Institute Lines: 18 Message-ID: <2gqmkq$dad@bigboote.WPI.EDU> References: <CJA1pA.4HwL@austin.ibm.com> NNTP-Posting-Host: dolphin.wpi.edu MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit