🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: alt.games.doom
Article #656

Re: DOOM/VR

#656
From: jo... Joseph W. Vigneau
Date: Mon, 10 Jan 1994 04:47
18 lines
1348 bytes
In article <CJA1p...@austin.ibm.com>,
Craig Becker <jlpi...@austin.ibm.com> wrote:
>
>Just musing...from a programmer's perspective, I wonder how difficult
>it would be to modify the DOOM code to support VR goggles and a power-
>glove...

My roommate and I were discussing this during the Wolf3d days...
Doesn't seem too difficult, with two slightly different views for
each eye, and some sort of motion/gravity switch mecanism for the headgear...

The glove would be harder to implement becaue in the game, the gun never
moves from straight ahead...  If the game could let you look up and down,
it would even be cooler...  That and Stereo SoundBlaster support into
headphones in the goggles would complete the effect...

-- 
jo...@wpi.edu - WPI Computer Science |Linux 0.99.14f:Free 32 bit OS for the i386
Technical Details
Message-ID: <2gqmkq$dad@bigboote.WPI.EDU>
Path: mbox-mo1.pugleaf.net!gmd.de!xlink.net!howland.reston.ans.net!cs.utexas.edu!uunet!noc.near.net!bigboote.WPI.EDU!dolphin.WPI.EDU!joev
References: <CJA1pA.4HwL@austin.ibm.com>

Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!gmd.de!xlink.net!howland.reston.ans.net!cs.utexas.edu!uunet!noc.near.net!bigboote.WPI.EDU!dolphin.WPI.EDU!joev
From: jo...@dolphin.WPI.EDU (Joseph W. Vigneau)
Newsgroups: alt.games.doom
Subject: Re: DOOM/VR
Date: 10 Jan 1994 04:47:22 GMT
Organization: Worcester Polytechnic Institute
Lines: 18
Message-ID: <2gqmkq$dad@bigboote.WPI.EDU>
References: <CJA1pA.4HwL@austin.ibm.com>
NNTP-Posting-Host: dolphin.wpi.edu
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit