Article View: alt.games.doom
Article #654Re: DOOM/VR
From: McEWAN Shane
Date: Sun, 09 Jan 1994 06:03
Date: Sun, 09 Jan 1994 06:03
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Craig Becker (jlpi...@austin.ibm.com) theorised:
>Just musing...from a programmer's perspective, I wonder how difficult
>it would be to modify the DOOM code to support VR goggles and a power-
>glove...
I'd be happy if liquid crystal shutter glasses were supported. You wouldn't
get immersion but you would get the 3D effect. It would halve the frame rate,
though.
Perhaps support for the Sega VR Goggles will be added once they come onto
the market.
--
"Life is like a joss-stick........it stinks and then it's over."
- "Red Dwarf: Better Than Life"
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<1994Jan9.060335.29687@aurora.dar.csiro.au>Path:
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Newsgroups: alt.games.doom Path: mbox-mo1.pugleaf.net!gmd.de!Germany.EU.net!netmbx.de!zib-berlin.de!xlink.net!howland.reston.ans.net!europa.eng.gtefsd.com!uunet!munnari.oz.au!mel.dit.csiro.au!aurora!atmos!spm From: spm@atmos (McEWAN Shane) Subject: Re: DOOM/VR Message-ID: <1994Jan9.060335.29687@aurora.dar.csiro.au> Sender: @aurora.dar.csiro.au Organization: CSIRO Division of Atmospheric Research X-Newsreader: TIN [version 1.2 PL2] References: <CJA1pA.4HwL@austin.ibm.com> Date: Sun, 9 Jan 1994 06:03:35 GMT Lines: 16 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit