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Article #653

Re: DOOM/VR

#653
From: rben... Robert Bennetts.
Date: Wed, 12 Jan 1994 01:18
14 lines
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>From article <1994Jan8.0...@ultb.isc.rit.edu>, by tjg...@ritvax.isc.rit.edu (Zelpheriarderizan Xaviera):
> In article <CJA1p...@austin.ibm.com>, jlpi...@austin.ibm.com (Craig Becker) writes:
>>
>>Just musing...from a programmer's perspective, I wonder how difficult
>>it would be to modify the DOOM code to support VR goggles and a power-
>>glove...
>>Craig

	Somebody has done it for Wolfenstein, I saw recently advertised, I can't remember who did it , I think it was in a magazine called Virtual Reality 93.
	It couldn't be that much more difficult for Doom (or could it 8-).

	Ross Bennetts...

	rben...@alsvid.une.edu.au
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From: rben...@neumann.une.edu.au (Robert Bennetts.)
Newsgroups: alt.games.doom
Subject: Re: DOOM/VR
Message-ID: <3018@grivel.une.edu.au>
Date: 12 Jan 94 01:18:02 GMT
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