Article View: alt.games.doom
Article #653Re: DOOM/VR
From: rben... Robert Bennetts.
Date: Wed, 12 Jan 1994 01:18
Date: Wed, 12 Jan 1994 01:18
14 lines
1253 bytes
1253 bytes
>From article <1994Jan8.0...@ultb.isc.rit.edu>, by tjg...@ritvax.isc.rit.edu (Zelpheriarderizan Xaviera): > In article <CJA1p...@austin.ibm.com>, jlpi...@austin.ibm.com (Craig Becker) writes: >> >>Just musing...from a programmer's perspective, I wonder how difficult >>it would be to modify the DOOM code to support VR goggles and a power- >>glove... >>Craig Somebody has done it for Wolfenstein, I saw recently advertised, I can't remember who did it , I think it was in a magazine called Virtual Reality 93. It couldn't be that much more difficult for Doom (or could it 8-). Ross Bennetts... rben...@alsvid.une.edu.au
Technical Details
Message-ID:
<3018@grivel.une.edu.au>Path:
mbox-mo1.pugleaf.net!gmd.de!xlink.net!howland.reston.ans.net!europa.eng.gtefsd.com!uunet!munnari.oz.au!metro!grivel!neumann.une.edu.au!rbennet1References:
<1994Jan8.024821.10470@ultb.isc.rit.edu>Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!gmd.de!xlink.net!howland.reston.ans.net!europa.eng.gtefsd.com!uunet!munnari.oz.au!metro!grivel!neumann.une.edu.au!rbennet1 From: rben...@neumann.une.edu.au (Robert Bennetts.) Newsgroups: alt.games.doom Subject: Re: DOOM/VR Message-ID: <3018@grivel.une.edu.au> Date: 12 Jan 94 01:18:02 GMT References: <1994Jan8.024821.10470@ultb.isc.rit.edu> Sender: use...@grivel.une.edu.au Reply-To: rben...@neumann.une.edu.au Lines: 15 Nntp-Posting-Host: neumann.une.edu.au Originator: rben...@neumann.une.edu.au MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit