Article View: alt.games.doom
Article #497Re: DOOM is not That TOUGH. I'm surprised.
From: p...
Date: Sat, 08 Jan 1994 20:25
Date: Sat, 08 Jan 1994 20:25
58 lines
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3839 bytes
In <2gkjqs$6...@usenet.INS.CWRU.Edu> ap...@cleveland.Freenet.Edu (Hank Leukart) writes: >In a previous article, p...@iastate.edu () says: >>First I thought DOOM was really tough. When I saw '... professional protection >>mode ...' message I thought my time was over. I used to crack games a lot and >>I thought I could crack any game, it was just a matter of time. But I don't >>know about protected mode much so I assumed that was a beginning of a new age >>- the age of games running in protected mode (maybe I'm wrong completely about >>DOOM, I must admit I've never tried to find out about protected mode, it's >>just beyond me). Last night I had nothing to do and I just decided to run DOOM >>under my good old cracking utility I wrote a year ago. Just for fun. The key > I don't understand what you're talking about. Neither the >shareware nor the registered version ARE copy protected. That's why >they're so easy to crack! >-- > Soon to be released software: | Hank Leukart >Apogee: R A P T O R : Call of the Shadows | (ap...@cleveland.freenet.edu) >Epic: E P I C B A S E B A L L | "Official" DOOM FAQ Writer >id: D O O M : Hell on Earth | Available by E-mail or FTP.UWP.EDU I'm very sorry guys, but you must have misunderstood me. I will explain you, guys, what I meant by cracking. A couple years ago I've been doing it a lot 'cause there was no way to get a registered version of any commercial game in Russia. Games were usually coming by illegal copying only God knows where from, and they often contained some sort of copy protection such as '...enter the word from page X, line Y, number Z of your manual ...'. I hope you know what I mean. So the task for a 'game-cracker' was just to try to find a list of these passwords or to get rid of this disturbing part of the game. Sometimes this was such a fun because some games were so tricky that I had to spend more than a week trying to understand the algorithm of the game. And at the end there was a prize waiting for you - half an hour of playing the game which was running so predictable. Sometimes cracking meant understanding of a structure of SaveGame-file. That was even more fun 'cause some games didn't know how to handle wrong values of SG-file - pure fun. Sometimes cracking meant cheating such as immortal life, maximum ammo at any times, more money and so on, and so on ... In order to do it - to 'crack' the game - you usually had to trace that game. As far as I understand that's nearly impossible with my 'cracking' utilities if that 'mean,tricky,evil,nasty...' game is running in 'protected mode' of computer. But in the case of DOOM I could do it. I must say that I didn't even try to crack DOOM 'cause there was no need for it (iddqd,idbehold,idspispopd ...) . So I decided that DOOM was not running in PM. I might be mistaken. ( I suspended that I was mistaken 'cause I found that DS of DOOM was always 170, that's odd ) If so I would be glad to hear from someone who understands better than I do. I appreciate that. Sincerely yours,guys, PVP -- Oleg Pestovsky p...@iastate.edu
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Newsgroups: alt.games.doom Path: mbox-mo1.pugleaf.net!gmd.de!Germany.EU.net!netmbx.de!zib-berlin.de!xlink.net!howland.reston.ans.net!vixen.cso.uiuc.edu!newsrelay.iastate.edu!news.iastate.edu!vincent2.iastate.edu!pvp From: p...@iastate.edu () Subject: Re: DOOM is not That TOUGH. I'm surprised. Message-ID: <pvp.758060704@vincent2.iastate.edu> Sender: ne...@news.iastate.edu (USENET News System) Organization: Iowa State University, Ames IA References: <pvp.757867369@vincent1.iastate.edu> <2gkjqs$6t7@usenet.INS.CWRU.Edu> Date: Sat, 8 Jan 1994 20:25:04 GMT Lines: 58 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit