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Article View: alt.games.doom
Article #496

Re: DOOM is not That TOUGH. I'm surprised.

#496
From: rrw... Richard Ward
Date: Fri, 07 Jan 1994 06:18
38 lines
2998 bytes
In article <CJ85v...@undergrad.math.uwaterloo.ca> el...@undergrad.math.uwaterloo.ca (Salty Freckles) writes:
>In article <pvp.75...@vincent1.iastate.edu>,  <p...@iastate.edu> wrote:
>>First I thought DOOM was really tough. When I saw '... professional protection
>>mode ...' message I thought my time was over. I used to crack games a lot and
>>I thought I could crack any game, it was just a matter of time. But I don't
>[..bit about cracking DOOM deleted..]
>>My point, guys, is you just reprogram interrupt controller before running DOOM
>>to avoid such a confusion. That should be it. I'll never be able to crack your
>>games then ( my friend will, he knows how to handle reprogrammed interrupt
>>controllers, he's pretty cool ).
>>Best wishes to ID, yours sincerely PVP.
>>Oleg Pestovsky
>>p...@iastate.edu
>
>I'm a bit confused. Granted, I don't know a lot about "cracking" games, but
>I thought the idea of cracking a game means to defeat it's copy protection
>so you can copy it and play it on another site. As far as I know, both the
>Shareware and the Registered version of Doom are not copy-protected, unless
>I was playing with a cracked version... Does "cracking" in this context mean
>something different?
>Gene Lee
>el...@descartes.UWaterloo.ca

No, you're fine, Oleg is a tad confused.  What the "Profesional Protected 
Mode" he is refering to means is the enviroment (not quite the word I want...) 
that DOOM runs in.  It means that DOOM runs with the CPU in "protected mode" 
(don't ask me about all the details of what this means, I don't remember), not 
that the game is copy protected.  There is NO copy protection in the Shareware 
Version of DOOM (not having yet recieced my Reg. copy, I can make no claims 
about it).  (To think of the people we let into our colleges these days...)


+----------------------------------------------------------------------------+
| "The box...you opened it.  We came. It's a means to summon us - Cenobites. |
| Explorers in the further regions of experience.  Demons to some, angels to |
| others. ... No tears please. It's a waste of good suffering." - Pinhead    |
| rrw...@netcom.com                                                          |
+----------------------------------------------------------------------------+
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References: <pvp.757867369@vincent1.iastate.edu> <CJ85vs.CI7@undergrad.math.uwaterloo.ca>

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From: rrw...@netcom.com (Richard Ward)
Subject: Re: DOOM is not That TOUGH. I'm surprised.
Message-ID: <rrwardCJ8xJ1.9nJ@netcom.com>
Keywords: Doom
Organization: Netcom Online Communications Services (408-241-9760 login: guest)
References: <pvp.757867369@vincent1.iastate.edu> <CJ85vs.CI7@undergrad.math.uwaterloo.ca>
Date: Fri, 7 Jan 1994 06:18:36 GMT
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