Article View: alt.games.doom
Article #496Re: DOOM is not That TOUGH. I'm surprised.
From: rrw... Richard Ward
Date: Fri, 07 Jan 1994 06:18
Date: Fri, 07 Jan 1994 06:18
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2998 bytes
In article <CJ85v...@undergrad.math.uwaterloo.ca> el...@undergrad.math.uwaterloo.ca (Salty Freckles) writes: >In article <pvp.75...@vincent1.iastate.edu>, <p...@iastate.edu> wrote: >>First I thought DOOM was really tough. When I saw '... professional protection >>mode ...' message I thought my time was over. I used to crack games a lot and >>I thought I could crack any game, it was just a matter of time. But I don't >[..bit about cracking DOOM deleted..] >>My point, guys, is you just reprogram interrupt controller before running DOOM >>to avoid such a confusion. That should be it. I'll never be able to crack your >>games then ( my friend will, he knows how to handle reprogrammed interrupt >>controllers, he's pretty cool ). >>Best wishes to ID, yours sincerely PVP. >>Oleg Pestovsky >>p...@iastate.edu > >I'm a bit confused. Granted, I don't know a lot about "cracking" games, but >I thought the idea of cracking a game means to defeat it's copy protection >so you can copy it and play it on another site. As far as I know, both the >Shareware and the Registered version of Doom are not copy-protected, unless >I was playing with a cracked version... Does "cracking" in this context mean >something different? >Gene Lee >el...@descartes.UWaterloo.ca No, you're fine, Oleg is a tad confused. What the "Profesional Protected Mode" he is refering to means is the enviroment (not quite the word I want...) that DOOM runs in. It means that DOOM runs with the CPU in "protected mode" (don't ask me about all the details of what this means, I don't remember), not that the game is copy protected. There is NO copy protection in the Shareware Version of DOOM (not having yet recieced my Reg. copy, I can make no claims about it). (To think of the people we let into our colleges these days...) +----------------------------------------------------------------------------+ | "The box...you opened it. We came. It's a means to summon us - Cenobites. | | Explorers in the further regions of experience. Demons to some, angels to | | others. ... No tears please. It's a waste of good suffering." - Pinhead | | rrw...@netcom.com | +----------------------------------------------------------------------------+
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Newsgroups: alt.games.doom Path: mbox-mo1.pugleaf.net!gmd.de!xlink.net!howland.reston.ans.net!cs.utexas.edu!uunet!caen!usenet.coe.montana.edu!netnews.nwnet.net!news.uoregon.edu!gaia.ucs.orst.edu!umn.edu!csus.edu!netcom.com!rrward From: rrw...@netcom.com (Richard Ward) Subject: Re: DOOM is not That TOUGH. I'm surprised. Message-ID: <rrwardCJ8xJ1.9nJ@netcom.com> Keywords: Doom Organization: Netcom Online Communications Services (408-241-9760 login: guest) References: <pvp.757867369@vincent1.iastate.edu> <CJ85vs.CI7@undergrad.math.uwaterloo.ca> Date: Fri, 7 Jan 1994 06:18:36 GMT Lines: 39 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit