Article View: alt.games.doom
Article #495Re: DOOM is not That TOUGH. I'm surprised.
From: el... Salty Freckles
Date: Thu, 06 Jan 1994 20:21
Date: Thu, 06 Jan 1994 20:21
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In article <pvp.75...@vincent1.iastate.edu>, <p...@iastate.edu> wrote: >First I thought DOOM was really tough. When I saw '... professional protection >mode ...' message I thought my time was over. I used to crack games a lot and >I thought I could crack any game, it was just a matter of time. But I don't [..bit about cracking DOOM deleted..] >My point, guys, is you just reprogram interrupt controller before running DOOM >to avoid such a confusion. That should be it. I'll never be able to crack your >games then ( my friend will, he knows how to handle reprogrammed interrupt >controllers, he's pretty cool ). > >Best wishes to ID, yours sincerely PVP. I'm a bit confused. Granted, I don't know a lot about "cracking" games, but I thought the idea of cracking a game means to defeat it's copy protection so you can copy it and play it on another site. As far as I know, both the Shareware and the Registered version of Doom are not copy-protected, unless I was playing with a cracked version... Does "cracking" in this context mean something different? >Oleg Pestovsky >p...@iastate.edu -- Gene Lee el...@descartes.UWaterloo.ca
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Newsgroups: alt.games.doom Path: mbox-mo1.pugleaf.net!gmd.de!xlink.net!howland.reston.ans.net!torn!watserv2.uwaterloo.ca!undergrad.math.uwaterloo.ca!elee From: el...@undergrad.math.uwaterloo.ca (Salty Freckles) Subject: Re: DOOM is not That TOUGH. I'm surprised. Message-ID: <CJ85vs.CI7@undergrad.math.uwaterloo.ca> Keywords: Doom Sender: ne...@undergrad.math.uwaterloo.ca (news spool owner) Organization: University of Waterloo References: <pvp.757867369@vincent1.iastate.edu> Date: Thu, 6 Jan 1994 20:21:28 GMT Lines: 28 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit