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Article #290

Re: Workstations as game machines

#290
From: thu... Brian Oliver
Date: Sun, 16 Jan 1994 20:31
35 lines
2142 bytes
Ren Hoek (devi...@nic.cerf.net) wrote:
: Chris Barrett (17263) (bar...@clpd.Kodak.Com) wrote:
: : wo...@gibbs.oit.unc.edu (Der Walvater) writes:
: :  >Just as a reminder, SGI, Sun, HP, RS/6000, would all make crappy game 
: :  >machines--they weren't designed for that purpose!

: Oh Contrare Mon Frare...

: 	Until you have sat in front of a Silicon Graphics ONYX
: with a Reality Engine installed, 1GB of RAM and 16GB of DISK
: online, stared into the 20" Color Monitor (with resolution that
: is specified with scientific notation :-) ) and flown (not played)
: the SGI flight simulator you have not maxed the computer based
: gaming experience.

: 	And thats ONLY 2-D! Try strapping on a set of gloves
: and image goggles and fly the damn thing in 3-D....
: 		(You'd wet yourself...)

: Never knock a REAL machine...

: Ren Hoek
: Purebred Asthmahound Chiuaua
: devi...@cerf.net

: "Stimpy, you Eediot!!"

 The sad part about this whole thread is.... so far I haven't been able 
to find DOOM for my sgi. Why? Because it doesn't exist! Or does it? If 
anyone knows anything about that possibility please e-mail. 
 By the way, devildog is right- SGIs rule dominion when it comes to 
graphics. Unfortunately, I haven't found too many good games for them. 
(Not that I have much time to play between building animations anyway...)

 thu...@netcom.com
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From: thu...@netcom.com (Brian Oliver)
Subject: Re: Workstations as game machines
Message-ID: <thumbsCJqozr.F8I@netcom.com>
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Date: Sun, 16 Jan 1994 20:31:02 GMT
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