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Article #289Re: Workstations as game machines
From: devi... Ren Hoek
Date: Thu, 13 Jan 1994 05:22
Date: Thu, 13 Jan 1994 05:22
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1592 bytes
Chris Barrett (17263) (bar...@clpd.Kodak.Com) wrote: : wo...@gibbs.oit.unc.edu (Der Walvater) writes: : >Just as a reminder, SGI, Sun, HP, RS/6000, would all make crappy game : >machines--they weren't designed for that purpose! Oh Contrare Mon Frare... Until you have sat in front of a Silicon Graphics ONYX with a Reality Engine installed, 1GB of RAM and 16GB of DISK online, stared into the 20" Color Monitor (with resolution that is specified with scientific notation :-) ) and flown (not played) the SGI flight simulator you have not maxed the computer based gaming experience. And thats ONLY 2-D! Try strapping on a set of gloves and image goggles and fly the damn thing in 3-D.... (You'd wet yourself...) Never knock a REAL machine... Ren Hoek Purebred Asthmahound Chiuaua devi...@cerf.net "Stimpy, you Eediot!!"
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Path: mbox-mo1.pugleaf.net!gmd.de!xlink.net!howland.reston.ans.net!cs.utexas.edu!uunet!olivea!pagesat.net!news.cerf.net!nic.cerf.net!not-for-mail From: devi...@nic.cerf.net (Ren Hoek) Newsgroups: alt.games.doom Subject: Re: Workstations as game machines Date: 12 Jan 1994 21:22:07 -0800 Organization: CERFnet Dial n' CERF Customer Lines: 26 Message-ID: <2h2lpv$f1d@nic.cerf.net> References: <2gemfp$7mn@perot.mtsu.edu> <2gff1h$ac9@bigblue.oit.unc.edu> <bskendigCJ7x6r.8L2@netcom.com> <2gj3f4$b1b@bigblue.oit.unc.edu> <2gk3ua$5ul@csugrad.cs.vt.edu> <2gub38$pn1@serum.clpd.kodak.com> NNTP-Posting-Host: nic.cerf.net X-Newsreader: TIN [version 1.2 PL0] MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit