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Article #291

Re: Any plans of porting DOOM to Mac?

#291
From: hags... Paul A Hagstrom
Date: Sat, 08 Jan 1994 02:44
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In article <2gj3f4$b...@bigblue.oit.unc.edu> wo...@gibbs.oit.unc.edu (Der Walvater) writes:

> A $120 GUS would beat any Mac, excluding maybe the AV lines, for games. 
> You can't get a 32 bit wavetable CD-quality card for that price on the Macs.
> [...]
> Video--while Macs have much better internal support via Quick Draw, it 
> doesn't really matter when it comes to games. Let's face it, Quick Draw 
> is NOT meant for fast-action games; it's not an advantage at all.
>
> And lastly, you can't take over the whole computer under the Mac, the 
> operating system is always there

You know, sure, that's fine.  All I want to know is if DOOM will ever run on
a Mac platform.  The sound need not be as good as the moderately good PC's, and
I wouldn't even mind if it _did_ take over the machine (you aren't under any
obligation to not take over the machine, it's just heavily frowned upon and it
makes your product less likely to be compatible with future machines).  Do
direct screen writes.  Have less than optimal sound.  Require a 68030 or
better.  Whatever the solution, I still would like to hear the official ID
opinion.. (even though it's probably just "we haven't made plans for it, but
we wouldn't rule it out eventually").

I'm sure this post will be lost in the Mac vs. IBMness that this thread has
turned into anyway (perhaps in a slight bit my fault), but the main question
still hasn't been answered..

 -Paul Hagstrom
  hags...@mit.edu
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From: hags...@athena.mit.edu (Paul A Hagstrom)
Newsgroups: alt.games.doom
Subject: Re: Any plans of porting DOOM to Mac?
Date: 8 Jan 1994 02:44:42 GMT
Organization: Massachusetts Institute of Technology
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