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Article #288Re: Workstations as game machines
From: bar... Chris Barrett 17263
Date: Tue, 11 Jan 1994 13:54
Date: Tue, 11 Jan 1994 13:54
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wo...@gibbs.oit.unc.edu (Der Walvater) writes: >Just as a reminder, SGI, Sun, HP, RS/6000, would all make crappy game >machines--they weren't designed for that purpose! Neither was the PC, but look what you can do with it with a fast CPU, display and sound board. I've seen some real nice demos on Suns, SGIs and HPs as well. Chris -- Chris Barrett E-Mail: bar...@kodak.com Clinical Diagnostics Division - Eastman Kodak Company Inc., Rochester, NY ----------------------------------------------------------------------------- The views expressed herein do not reflect those of Eastman Kodak Company Inc.
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Path: mbox-mo1.pugleaf.net!gmd.de!xlink.net!howland.reston.ans.net!cs.utexas.edu!uunet!psinntp!newsserver.pixel.kodak.com!kodak!clpd-newsserver!barrett From: bar...@clpd.Kodak.Com (Chris Barrett (17263)) Newsgroups: alt.games.doom Subject: Re: Workstations as game machines Date: 11 Jan 1994 13:54:48 GMT Organization: Eastman Kodak Company - Clinical Diagnostics Division Lines: 15 Message-ID: <2gub38$pn1@serum.clpd.kodak.com> References: <2gemfp$7mn@perot.mtsu.edu> <2gff1h$ac9@bigblue.oit.unc.edu> <bskendigCJ7x6r.8L2@netcom.com> <2gj3f4$b1b@bigblue.oit.unc.edu> <2gk3ua$5ul@csugrad.cs.vt.edu> Reply-To: bar...@kodak.com NNTP-Posting-Host: theo.clpd.kodak.com X-Newsreader: TIN [version 1.2 PL2] MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit