Article View: alt.games.doom
Article #2191Re: Sound pitch?
From: ah... Jeff May
Date: Thu, 20 Jan 1994 21:22
Date: Thu, 20 Jan 1994 21:22
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In a previous article, bm...@rci.ripco.com (Tim Berger) says:
>While playing Doom, I noticed that the sound effects on my SB Pro changed in
>pitch frequently.. For example, when I hear a certain death cry from a
>former human, it is sometimes a bit slower (resulting in a lower voice), and
>sometimes slightly faster (higher voice). It's as if the sampling of the
>sound effects vacillate.... I'm not complaining, it adds a little variety to
>the sound, but is this normal (i.e. done intentionally)? It seems like it
>was intentional to me, because every other program that I have works fine
>with my soundcard. Or is it a bug? Has anyone else experienced this? To
>see if it works on your soundcard try this: press escape quickly a couple of
>times during the game and listen to the series of sounds that results....
> -Tim
That's a feature, not a bug - the pitch changes should be very subtle,
but it effectively makes you forget that you're listening to a limited
number of samples. It's most effective with the groans and death wails of
the imps and mutants; making you think there's more than one of 'em out there.
--
Regards, Jeff May (ah...@Freenet.carleton.ca)
Coming to you LIVE the Nation's Capital, Ontario Canada!
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Newsgroups: alt.games.doom Path: mbox-mo1.pugleaf.net!gmd.de!xlink.net!howland.reston.ans.net!cs.utexas.edu!utnut!nott!cunews!freenet.carleton.ca!FreeNet.Carleton.CA!ah552 From: ah...@FreeNet.Carleton.CA (Jeff May) Subject: Re: Sound pitch? Message-ID: <CJy61C.29q@freenet.carleton.ca> Sender: ne...@freenet.carleton.ca Reply-To: ah...@FreeNet.Carleton.CA (Jeff May) Organization: The National Capital FreeNet References: <CJv0I4.5Gu@rci.ripco.com> Date: Thu, 20 Jan 1994 21:22:24 GMT Lines: 26 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit